capture the flag

I was thinking about a mod that played like a game of capture the flag, with each side having a "flag" ship that can't be destroyed, but can be captured. Is this possible, because that would be EPIC!!

11,100 views 19 replies
Reply #1 Top

you can capture ships, yes, and make it invunerable, yes, but you would need to code in a new capture ability for it. it would also have to be like a frigate. the only problem you would have is changing the win conditions which im pretty sure is impossible. also im not sure if you can capture an invulnerable object.

Reply #2 Top

You can capture an invulnerable object. The neutral extracters are invulnerable, and they can be captured.

Reply #3 Top

ah. well i guess thats that :p but he is still stuck with the win conditions for capture the flag.

Reply #4 Top

Well seeing it will be played between players! it comes on common agreement between the two parties! AND VOILA!

You have a brand new idea ;)

Reply #5 Top

lol. or Lolzer, i stole your fleet!

Reply #6 Top

So hows this mod doing! I REALLY want to try out a capture the flag sorta a game...and with the add-on of my Nephil race and utility vessels...they might give it a decent bonus :D

 

Justin S.

Reply #8 Top

umm... if anyone can give me a shape that changes  color depending on who controlls it, it could be done in a week to a month. a moderator could kill anyone who looses, so the minimum amount of players would be 3 in that case, or there could be just one flag. but all of that would be irrelivant if i dont get the mesh, because i cannot mesh at all.

Reply #9 Top

Don't take a shape, just take a vessel and copy/paste DANMANS Computer Control (with his ok of course) and give it to it!

Ie. Each faction would have NO STRUCTURES except a basic frigate factory which can create only 3 different types of guys: a controller (to capture the ship, would be counted as a cap ship to ensure that you can only have one in each team (no time to spam that sucking skill :) ); A destroyer...(your basic ship killer); A scout (moderately armed but very fast (for outrunning manouevres,etc...)!

How does that sound???

Justin S.

 

PS: GET THIS ON!!!!! LOL

Reply #10 Top

Maybe something along those lines, with the "flag" starting off in a gravity well between the players. Capture the flag and escort it back to your base. If it gets to your home gravity well, you get a point. Depending on how it works, you could make it best of 3 or something. You'd have to code in stuff for a point counter and figure out a way to get it to trigger a win, but its a start. You'd have to make the flag slow though, or have low antimatter reserves and recharge rate.

Along similar lines, does anyone remember the age of empires II blood maps? Infinite resources to build units in a base full of castles, with the goal being to wipe the other guy out? You'd probably want to wait for Entrenchment (Starbases, anyone?), but it would be interesting to see if it's doable. Last man standing as a victory condition wouldnt be an issue, though things like unlocking techs and units based on kills would be something you'd have to code. And if you win, there will be cake...

Reply #11 Top

I like that !!!! But personally, I think we should start small..so people start playing it..and expand as it gets popularity!

No use wasting tens of hours for something that only a dozen or so people would play!

Reply #12 Top

OK here's my idea in general!

Players: 3

-2 combattants; 1 supervisor who forms alliance with both players in order to maintain ship vision and therefore be able to comment on players actions (if a problem arises), state points,etc...but most importantly, see the entire battlefield!

Layout:

The map must be preferably large, with numerous dead-ends, black holes,etc in order to deceive the adversory (not to many though to become lost). This being said, black hole tech will have to be brought down to a tier 1 research in order to be exploitable from the start!

I would recommend 4 black holes on a small map, 6 on medium, 8 on large, which either lead to a specific point or (best for this sort of game as it allows more strategie and a bit of luck), have a random exit point!

Of course, maps must be symetrical!!! Also, in order to allow more fairness, the observer will start in center of the map and will spawn through his factories, the invulnerable and capturable ship which he will then activate the 'scouting mode'! Ie. computer takes over and runs off to explore, like any other scout ship! That way it's a race for each player not only to find it, but to track where it's going and manage to 'subdue it'! (the ship will of course be faster than the 2 players capture ships therefore leading to more strategy and fairness!).

Starting equipement:

Each beginning faction will have a factory and a set amount of resources (if possible)! If not, then (again if possible), the 'judge' uses a trainer to add himself a hell a lot of resources 5K of each which he then equally splits to both parties!

After ressources are given, the 'judge' starts a countdown : 10...9...8....7...etc and at 0 the game begins! (players may start their ships during countdown but CANNOT JUMP AWAY FROM THEIR PLANET! Again...something for the judge to verify!

During game, they will be 2 'refuelling periods' Ie. for the entire lenght of game, each player can ask for one refuel (which he must ask in all chat of course) which is basically a 'gift from the judge which gives him an extra 2.5K of all ressources!

Homeplanets (mostly asteroids..well actually something that doesnt allow for more than one extra factory construction) will be colonised and will start with one frigate factory. Like stated above, players may spend some of their ressources for another one but THATS ALL! NOTHING ELSE (well have to kill all other buildings)

Game:

Objective of the game is to bring the flag 'ship' inside your base! At which point the 'judge' stops the game, uses a capture ship of his own to reclaim the 'prize ship' which he brings back to center, then dismantles his cap ship and reactivates the 'scouting mode' on the 'prize ship'

Another countdown goes 10...9....8...7...etc! And round 2 starts! Repeat until a side gets 3 points OR until the other side has wasted all his ressources and capitulates!

Vessels:

SAME RACE FOR BOTH PLAYERS: (even though it makes no difference since ships from all sides will have exact same attributes).

-------For players:

1 Capture vessel (CONSIDERED AS CAP SHIPS TO LIMIT IT TO ONE AT A TIME!! FIRST IS FREE): (Ability; Capture Ship), Hull 500, shield 250, attack 5 per hit, speed factor x1.

Cost: Credits 750, Metal 1 000, Crystal 1 000 

1 Killer: (Ability: none), Hull 1 000, shield 350, attack 50 per hit, speed factor x.5

Cost: Credits 500, Metal 400, Crystal 400

1 Quick strike craft, (Abilities: the ability that grants a temporary boost to speed cant recall the name), Hull 300, shields 100, attack 20 per hit, speed factor 1.5

Cost: Credits 300, Metal 300, Crystal 200

----For Judge: (OTHER RACE THAN BOTH PLAYERS) 

1 Capture vessel (CONSIDERED AS CAP SHIPS TO LIMIT IT TO ONE AT A TIME!! FIRST IS FREE): (Ability; Capture Ship), Hull 500, shield 250, attack 5 per hit, speed factor x10 and instantenous jump (no antimatter cost on jump or extremely high regen) in order to quickly restart the round once a player has scored a point!

Cost for a new one on each subsequent round....well price doesnt matter since he has trainer and thus can give himself as much cash as he wants...but still well make it free

Cost: Credits 0, Metal 0, Crystal 0

 

Hope I inspired you all and been precise enough! Don't hesitate to ask questions! My numbers represent a certain percentage which can be modified (upgraded, downgraded...) but which I find fair! But time and testing will tell!!!

 

 

 

 

 

 

Reply #13 Top

Why not have the flag function like an extractor? Example: You have to get the flag to your Capital world and hold it until you get like a 100 units/points(I.e credits crystal metal ect ect)*It would be called points of course LOL* Obviously you would need to add the "flag" as a new resource for this to work.

Reply #14 Top

that could be another variant! Problem with that is that once the teams have discovered the extractor..since it cannot move, the game will simply become who can wipe out other fleet first..no tactical mouvement or strategies!

If I understood youre point correctly

Reply #15 Top

Perhaps have multiple extractors spread out around the map making you have to not only have the biggest fleet but the most mobile.

If you have all you have to hold for minute then the moderator captures them all back and restarts the game

Reply #16 Top

You could set it up as a "King of the Hill" style game, where only one extractor can be in player hands at a time, and there are multiple gravity wells that the active extractor can flip between. One an extractor's time is up, it reverts back to neutral and cant be captured until it is active again. Balancing could be tricky though.

Reply #17 Top

Thats why I prone keeping to the basics to start (until we get a steady source of players)!!

So anyone wanna help to start modding it :)

Contact me!!!

Reply #18 Top

WOW! I never thought people would like this. i was thinking at the beginning vanilla races and a superpower judge, and use captur extractor for the capture. the vanilla races already have that, so no serous modding going on, just adding a "judge" race w/ superpowered cheap ships, and a "flag".

instead of giving mongo rescorces, you could just decrease costs. as long as it is proportional throuought, it would still be fair.

as i said, i (a mere dabbler in modding) could have a a pure basics could be out in a week, if a flag is given. i'll give it some work, and anyone else who wants to can. just post it and let others choose the best of all submitted.

Reply #19 Top

For flag ..just create a Ship in XSI mod! A simple Circular BALL and they're you have it!

Problem with lowering ressources is that since players only have their starter planet, they get next to no money income!!! Unless we give them both 5 metal and 5 crystals extractors each! that way they can overcome their needs!!!