Extant Faora Extant Faora

What Do YOU want to see in Gal Civ 3???

What Do YOU want to see in Gal Civ 3???

Well.........tell me.........

I think the tile is discriptive enough.:annoyed:

But for those of you who like to be specific:rolleyes: ....

What new features do you want to see in Gal Civ 3?:ninja:

Is there something that you want to see from Gal Civ 1 or Gal Civ 2, only you want it to be better?:inlove:

Do you want it to have Real-Time, Control Your Warships, Space Battles?:smitten:

Etc.....

So please respond.:thumbsup:

ROCK ON!!!B)

3,249,377 views 1,309 replies
Reply #551 Top

Quoting Scoutdog, reply 23
Wat's so bad about an apartment, anyway?
End of Scoutdog's quote

Annoying neighbors, people calling in complaints if you make 1 peep ever.. that's about it. But if you find a Townhouse, those are usually much better than an apartment. Since you only have people on each side, no one above or below (usually). The one I'm in has 2 stories with basement for $560. Not too bad.. but I would never do a normal apartment again, ever.

Quoting Scoutdog, reply 23
As for the senators government positions, that would be an EXCELLET idea. I am invisioning a system in which, for government systems in which people actually vote, you have a window that pops up every election year in which you can appoint various people from a list to positions like Defense, Commerce, State, & PR.
End of Scoutdog's quote

That is an interesting idea! The people you appoint to govern Star Systems (which you would select and be able to view their viewpoints, agendas) would actually make the decisions themselves. You would have to be at a higher government form of course, but these governers would make their own decisions based on Star System Law (like States law), whereas your 'Federal' Law would apply overall. A Public Relations Governer, to try to hide all the bad deeds you are doing. haha (Great for Evil Civ's!)

One of the Structural issues with the game is once an area is captured/dominated, little happens - its very linear, all the "action " is up front.   GalCiv 3  needs a new "big idea" conceptually to differentiate itself from previous versions to be saleable - incremental change of existing concepts is unlikely to be enough from a commercial viewpoint.

Introduce Logistics as a concept to the game.

End of quote

Wow, great idea. I would enjoy seeing something as complex as you see it, since I like managing a larger aspect of a war than just moving units around. Here is the way I could see Stardock actually implementing something like this, though... to make it appease all users and avoid (in their view) too much complexity.

Stardock would probably:
1. If you make a fleet (any fleet), it would start a logistics line (like a resource line from asteroid mines to a planet).
2. They would probably make the logistics line require a certain number of resources from the CLOSEST planet (you could not change this). It would in essence drain resources from planet research and manufacturing.
3. Enemies could attack this 'Logistics Line' much in the same way you attack a Freighter Route.
4. If a Logistics Line attack is successful, the Logistics ability of that fleet drops, so ships may be dropped from the fleet.
5. If enough damage is done, you may lose all Logistics ability and therefore not be able to create a fleet at all.

That is my view of how Stardock would probably put something into play in the game, but to be honest, I would rather see your idea of it.

Reply #552 Top

Annoying neighbors, people calling in complaints if you make 1 peep ever.. that's about it. But if you find a Townhouse, those are usually much better than an apartment. Since you only have people on each side, no one above or below (usually). The one I'm in has 2 stories with basement for $560. Not too bad.. but I would never do a normal apartment again, ever.
End of quote

Considering how annoying the people at my high school are, neighbors would definately be an improvement!

UPDATE (3/1/09): One thing I would like to see on the forums for 3 (although they could also add it in to these ones) is to have stickied post icons display which ones you read and which ones have new repliess, just like regular posts.

UPDATE 2:

Defense, Commerce, State, & PR.
End of quote

Why on earth do we call our diplomacy secretary the secretary of STATE???? That position has absolutely nothing to do with states! What's wrong with Secretary of Diplomacy. Oh, and while we're changing things, rename the Department of Homeland Security something that doesn't sound like one of the evil Communist spy organizations in Mission Impossible. My suggestion is Secretary Of Counterterrorism, but that is a little long... And, now that I think about it, our "states" are not technically states! Why can't we call then provinces or territories like everybody else?

UPDATE YET AGAIN: One thing that might be interesting in the tech tree is to have several different kinds of tech prereqs:

Linear: Tech A is the only tech required to unlock Techs B, C, and D. The system that we have now.

Multiple: You need to research both tech A AND tech B to unlock tech C. This is the system that was in a lot of techs in GC1, and I have no idea why the devs took it out.

Alternate: Researching either tech A OR tech B will allow you to unlock tech C, but you do not need to research them both. I have not seen this method in any other game that I have played.

Also, one thing that might be interesting is to have some techs be hidden, and you do not know they are there at all until you are able to research them, or maybe even have another tech that reveals them to you, but is not necessarily on the path to it.

Reply #553 Top

I live in Canada!!!

And no we ain't no Beer swiggin' Hockey Nuts!!!

But I'm Polish, so it don't matter to me!!!

Reply #554 Top

Quoting Extant, reply 3
I live in Canada!!!
End of Extant's quote

Lucky you. The USA is really not that great of a country. Don't get me wrong, its definately preferable to China or Rwanda(sp?) or anyplace else in the third world, but we've sort of stagnated: economically, technologically, & socially. If I get enough money, I'm going to head over to either Finland or Japan.

Reply #555 Top

Quoting Scoutdog, reply 4

Lucky you. The USA is really not that great of a country. Don't get me wrong, its definately preferable to China or Rwanda(sp?) or anyplace else in the third world, but we've sort of stagnated: economically, technologically, & socially. If I get enough money, I'm going to head over to either Finland or Japan.
End of Scoutdog's quote

I'm going to be honest with you... what you just said is the reason why the USA is like that, because many US citizens don't think much of their own COUNTRY. They don't care about their fellow people, they don't have any honour for the deeds and past history of their nation, they don't 'stick around' to try to do what they can to make things better, and greed / pride / or w/e you want to call it leads them to screw everything (including their own nation) to get their hands on as much cash as they can for their own selfish wants. It's really sad that you would even say something like that.

No country on the face of the Earth is perfect, so if you move to Finland or Japan, and those countries have a slight problem, what are you going to do then? Go running off to somewhere else? If you wanted to move to Finland or Japan for other reasons, that is fine, but due to the fact that the economy is in a slight recession is absurd... and to imply that the USA is a crap country is even more ridiculous.

If you don't care for America, your reasons are your own... but if I was Canadian, Japanese, Finnish, British, etc.. and someone said something similar, I would say the same thing to them. Politicians (not all, but many) shows the ideals of many American's. No respect and no honour for their fellow and past Americans.

Reply #556 Top

Americans threaten to move to Canada.

Canadians threaten to move to Europe.

Europeans are incapable of threatening to move anywhere.

Also: If you die in Canada you die in real life.

Reply #557 Top

Um, how did this thread devolve into Politics?

Reply #558 Top

I never said that the US was a crap country! It's a nice place to live, but things have gotten steadily worse over my entire lifetime, and I highly doubt that that will change any time soon. I say governments need to EARN the loyalty of their citizens. If the government is not looking after you or anyone else, why support it? I am willing to pay my taxes and obey the laws, but why should I actively support a nation that invades anyone it doesn't personally like and soaks the middle class while handing out 700 billion dollar party favours to the richest 1%? It's just common sense!

Reply #559 Top

THIS is why I want to become a professional backpacker, so that I won't have to worry about all this nonsense!!!

However a 3 Star Passport (or however many stars it is) would help. Free plane tickets, citizenship in every country, etc.

You only get it if you were born on in mid-flight, no matter where you are over the earth!!!

And BTW, in the war of 1812, the Canadians nearly burnt the White House down!!!

It also used to be painted yellow, but then they whitewashed it in order to hide the soot and all that on the walls that were still standing!!!

I bet that they didn't teach you that in your American History class!!!'

Now did they!!!

Reply #560 Top

And I agree with you Scout.

Who honestly does that?!?

Put's a whole new meaning to "Made in the U-S-of-A" (whereas A stands for Assholes, which is Latin for Politician)!!!

Reply #561 Top

Before this entire thead dissolves into pointless bickering, I would like to make a suggestion for what I want to see in GC3 (Now THERE'S a novel concept!:omg: ) It would be nice if range and maybe also speed actually scaled up depending on what size map you were playing. The way it is now, on tiny maps range is basically a non-issue, while on immense everything is too slow. Might be best to even things out just a little there.

Reply #562 Top

In line with the idea that this is Galactic Civilizations, maybe we could slow speed down/nerf range a bit, such that tiny/small galaxies are more in line with a "normal" game-and perhaps this would make people somewhat less likely to continually request galaxy sizes larger than immense (myself included).

Reply #563 Top

Now, Scoutdog, I wasn't trying to be ignorant to you in anyway, I just find the trends of these days somewhat disturbing. Ok, I will try to get back to the joys of GC3.

Reply #564 Top

Quoting Scoutdog, reply 8
but why should I actively support a nation that invades anyone it doesn't personally like
End of Scoutdog's quote

 

So you want to move to Japan???

Reply #565 Top

Quoting Piznit, reply 14


Quoting Scoutdog,
reply 8
but why should I actively support a nation that invades anyone it doesn't personally like


So you want to move to Japan???
End of Piznit's quote

Actually Japan did invade many many countries back in the day that it personally didn't like... It was called WW2. At least ours got rid of a brutal regime that systematically murdered and executed over 600,000 civilians in Iraq. So if you think... "Yea, it was done just because we didn't like them" ---> Hint: don't always believe everything you hear on the news. And, the US did not 'invade' which implies: To enter by force in order to conquer or pillage. Conquering and Pillaging Iraq was never and is not on the US to-do list.

Iraq regime under Saddam = the Drengin / Korath.

Reply #566 Top

Actually Japan did invade many many countries back in the day that it personally didn't like... It was called WW2. At least ours got rid of a brutal regime that systematically murdered and executed over 600,000 civilians in Iraq. So if you think... "Yea, it was done just because we didn't like them" ---> Hint: don't always believe everything you hear on the news. And, the US did not 'invade' which implies: To enter by force in order to conquer or pillage. Conquering and Pillaging Iraq was never and is not on the US to-do list.

Iraq regime under Saddam = the Drengin / Korath.
End of quote

I would also add that the U.S. has a remarkable record of making allies of former enemies.

Reply #567 Top

*ahem*

HOW DID THIS DEVOLVE INTO POLITICS!!!!! STOP IT!!!!

Reply #568 Top

Believe me, I find the actions of the old Japanese Empire quite deplorable. They have a new govwernment now and are sufficiently non-agressive, but the WW2 version was truly atrocious. As for Sole's balence system, I support it wholeheartedly. I definately think that some scaling-back is in order.

UPDATE: I also want the AI to have some understanding of what various techs actually DO, and balence them accordingly. For example, if there are few or no extreme planets in the game, and the AI still researches the colonization techs, it will be killed by any human player with an IQ above 10. Maybe this already exists, but if it does I don't see it.

Reply #569 Top

You know what "Operation Iraqui Liberation" stands for???

OIL!!! THAT'S WHAT!!!

And you're trying to tell us that the US isn't invading Iraq!!!

Take that you Conservative/Republican (Either or, same party, different name)!!!

Reply #570 Top

Uhhh.... Extant...... it's actually called "Operation Iraqi (no U, btw) Freedom". I must agree that the war WAS fought over oil, but let's at least TRY to stay on topic here. Good pun, though. Oh, and if you create another thread specifically about the war, I would be happy to join you.

Reply #571 Top

Quoting Scoutdog, reply 11
Before this entire thead dissolves into pointless bickering, I would like to make a suggestion for what I want to see in GC3 (Now THERE'S a novel concept! ) It would be nice if range and maybe also speed actually scaled up depending on what size map you were playing. The way it is now, on tiny maps range is basically a non-issue, while on immense everything is too slow. Might be best to even things out just a little there.
End of Scoutdog's quote


I thought range already scaled. I know on smaller maps my ships cannot travel as many sectors initially as they can on larger. But speed does not scale that is true and needs to be fixed.

Quoting Sole, reply 12
In line with the idea that this is Galactic Civilizations, maybe we could slow speed down/nerf range a bit, such that tiny/small galaxies are more in line with a "normal" game-and perhaps this would make people somewhat less likely to continually request galaxy sizes larger than immense (myself included).
End of Sole's quote


I want bigger maps, four immense maps stitched together big! So big that I can have every standard major race in the game + one custom major race on the map and having no one start with in five sectors of each other. With up 30 minor races. I want all this just for the ridiculous size of it all really. Also so I can spend a month playing one game just for fun.

More complex trading would be nice, not the freighter type of trading but that'd be great to. It's nice that I can push a trade and get maximum value for it. But I'd like to see the AI get upset over this practice. Maybe even go so far as to decrease the value of your trades. Basicly if you are selling something or trading to get maximum value, expect the AI to start weighing your offers more in its favor.

Lastly, it's more than likely been stated alot. Make starbases mobile! Even if it is just 1 parsec at a base level! However, if ships speeds scale with map size its speed should as well.

EDIT: Nope got more!

Dockable starbases, so that you can put ships in them like you put ships in orbit on a planet. The ships could attack when the starbase is attacking, having ships take damage instead of the starbase. Allow ships to get repaired when inside a starbase, faster than one out in the open but not as fast as in orbit on a planet. Don't remove weapon attack modules though as they are still useful early game and this would be more of a late game solution.

Tactile combot. Like chess, but with spaceships and lasers. Kind of like Heroes of Might and Magic if anyone here has played that. With a 'quick combat' option for people who don't want to deal with it for whatever reason. I personally like that sort of thing. An option to redue a quick combated battle manually would be nice as well.

Mother ships, unless they'd be too much like starbases. Big, truely massive, ships that are intentionally design to dock smaller ships and provide them with bonuses. Kind of like the current fleet modules in TA but I am thinking more along the lines of Carriers from Starcraft. Maybe still groupable with other larger providing them with a bonus as well but not as large as the bees of the hive get.

An option for really lazy people to have all habitable planets preassigned to the races with enough population that each one has a small profit. This would mostly be for people who perfer the political phase, earlymid to mid part of the game where you build the infrastructure, over the colony rush phase. If the metaverse exist in GalCiv3 migate the score of this quick start in someway.

United Planets priliminary voting. Where midway through the year you have the option of submiting a bill of your choice to the United Planets. Where your IP at the time of submiting the bill is counted in favor of the bill. Have all the AIs vote in a fimilar fasion and the winning bill is then selected and voted on.

A galactic production resource, along the lines of the military/economic/influence/morale ones that already exist. Maybe throw in a pop growth one as well.

Last one. Detatch the Research slider from the Social and Military sliders so that it is now a Production capacity slider for Research points. The old Production capacity slider would still exist for Manufacturing points and Social/Military sliders would provide the same function as now.

The slider system was great in GalCiv1 when every planet could have every improvement only once and the sliders were only one level of divison of your resources. In GalCiv2 the planetary titles were added which created a second level of divison seperate from the first meaning you lost out on productivty even at 100% Production capacity.

I like the idea of dividing your resources amongst the planet tiles instead of the sliders. It just feels more strategicly pleasing to me. If you absolutely MUST keep the sliders as is for whatever reason. Make just ONE planetary improvement that produced Production points that are then divided at the slider level only.

OR have the Production capacity slider be tied to your net income in someway and then have the sliders allocate it. With planetary improvements offering small % bonuses instead of fixed values.

Reply #572 Top

Quoting Extant, reply 19
You know what "Operation Iraqui Liberation" stands for???
End of Extant's quote

Iraqui ?? Iraqui Liberation ??  Extant, it seems that you have been raving far too much, and all the drugs you do at your rave parties has obviously destroyed any remaining brain cells you may have had left.

Quoting Extant, reply 19
OIL!!! THAT'S WHAT!!!
End of Extant's quote

Oil? Really? Wow, the US sure has the oil ships coming back to America by the hordes straight from Iraq. Again, drugs have destroyed your brain, even Liberals and far-left Liberals in Congress would completely disagree with you. You are in your own little rave drug reality, and you are completely ignorant to what is actually happening in the world.

Quoting Extant, reply 19
And you're trying to tell us that the US isn't invading Iraq!!!
End of Extant's quote

And AGAIN, invade implies to conquer / pillage a nation. Germany and Russia during WW2 "invaded" Poland. What the US did is nothing similar. Bush Senior sent troops to Iraq due to the fact that Iraq invaded Kuwait (Iraq planned on taking over Kuwait, hence invasion), with the purpose of liberating Kuwait. Obama extended the troop deployment in Iraq until 2010 (against Liberal wishes) and continues the troop surge (which Liberals said would fail, yet works). If you invade a country, you don't then leave voluntarily. So how are you against it? When Liberal Obama is for it... once again, hypocrites at work.

Quoting Extant, reply 19
Take that you Conservative/Republican (Either or, same party, different name)!!!
End of Extant's quote

Once again, your statements show your vast intellect at work. Did you learn that most Republicans are conservatives and that most Democrats are Liberals just recently? and felt like sharing it?

This is the reason (and it's been said here many times by others) that most people don't even read your posts, and why others call you incoherent. You never offer any information except for un-factual dreamworld non-sense that is flowing around in your mind. If Scoutdog did make a post about the war, I would not reply to you, because a brick wall could give a better argument.

Regardless though, I don't come to this thread to listen to this kind of nonsense... Perhaps I will post again when Extant stops posting such non-sense (which probably will never happen).

Reply #573 Top

It might be cool to see the diseases(sp?) from the mega events actually behave like like a real pathogen:

  • They would start as an outbreak on a single planet, and could spread to nearby planetsb/c or refugees & other traffic unless you established a quarentine, which would seriously hurt economic output and cut planetary morale.
  • Any ships built on an infected planet would have a chance (increasing each turn) of becoming a "plague ship". Once this happened, the ship's performance would sharply drop each turn, until the ship ceased to function and was for all intents and purposes destroyed.
  • Trade routes would also spread the disease, and if you infected another race, you would get a pretty serious diplo penalty that would only diminish if you gave them the cure (although not disappear entirely).
  • A colony ship built on an infected planet would infect any planet they colonized. (Provided they made it that far without becoming a plague ship. If they did, they would rapidly lose onboard colonists).
  • The same thing would happen on transports, but their soldiers would also become much weaker- say, -75% soldiering.

Oh, and GD, I certainly wish you would refrain from personally insulting people on these posts. Extant, at least TRY to stay on topic here, and stop provoking him (or her?)!

Reply #574 Top

Oh, and GD, I certainly wish you would refrain from personally insulting people on these posts. Extant, at least TRY to stay on topic here, and stop provoking him (or her?)!
End of quote

I assume you missed this post:

Put's a whole new meaning to "Made in the U-S-of-A" (whereas A stands for Assholes
End of quote

Don't speak anything to me about insulting Scout, ever... without reading first. it was comments as above that was the sole reason for my reply. So I certainly wish you would refrain from personally making comments to me about insulting people on these posts without making the same statement to others.

Reply #575 Top

I am trying to get Extant to stop this nonsense too! He's more than a bit out of control. However, the quote above is not personally insulting: it's rather... undignified, but not aimed at any particular individual. It contradicts your ideology (to put it mildly), but it does not insult YOU, personally.