starting research for a galaxy

Okay, is it possible to give research to each player upon starting the game?  I was thinking of a small map with just a few planets where you can spit at your nearby enemies.  It would be nice to increase fleet capacity from the start.  I've looked through the GalaxyScenarioDef file and the galaxy forge for almost every ship you can place next to a planet, but nothing at all for research.  I remember reading in the https://forums.sinsofasolarempire.com/163650 something about starting research as well.  has this been confirmed possible?  Is the naming similar to race items?  would go a long way to quicker battles, with more rush ability at the start of the game.

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Reply #1 Top

https://forums.sinsofasolarempire.com/317135  check that out.  That was my suggestion.

NO, you cannot start players with a set Tier of Civ/Mil/Fleet research done in any way, shape, or form.

Yes, I have some wonderful templates for 7DS 2.0 (Soon™) that allow a mapper to create a homeplanet with starting stuff like a capital fleet, mixed fleet (caps + cruisers + frigs), cruiser and/or frigate wings, labs, industry, tactical structures, advanced tactical structures (like planetary shield generators or nanoweapon jammers) or even cannons.  All easily placed from within GalaxyForge.

However, sadly, SINS doesn't let you adjust things per the "WISH" I have in the first post.  Would be nice, wouldn't it?  Maybe for SINS 2.

 

Reply #2 Top

*peeks at topic*  Maybe we'll see some of those ideas (including starting research) in one of those micro expansions.  If the rumors about a campaign are true, perhaps we'll see scriptable goodies, events, and other things, with maybe a new bundled editor.  I doubt the devs would want to limit the modding community, so here's hoping some of our ideas makes it into future micro expansions.

Hope you don't have issues with abilities and buffs in your templates.  Since starting research doesn't exist yet (it can, research can be toggled using the developer exe, it's only matter of a dev coding research options in a future patch), you'll probably have to be more choosy about what ships you'll add.  I've not tried adding a nova cannon to any of my maps, cause it relies on an ability that may or may not  be available without necessary research, though I wouldn't put one of those end game cannons at the start of a map anyway.  :grin: