Why do some AI races seem not expand in TA?

This has been brought up before over the past few months as more and more people have played TA, but...as soon as someone says "The Korath never left their home system in my game!" another player will chime in and say "Well, they wiped the map in mine."

So what's going on?  Is one person lying? Or can they both be telling the truth?

In fact, they ARE both correct!

I've been playing a LOT of Immense Maps, Rare Habitables lately with the new TA beta, but its something I had noticed before too in my TA games.

And I was noticing a few consistent things: 

1) The closer races were to each other, the less growth potential there was. (I know this seems obvious, I'll come back to it)

2)There was little or no cross-colonization (ie No Altarian worlds within Drengin space)

3) Races that did not start in a good-sized star cluster or were separated from the majority of stars by a large expanse suffered the most.

 

I kept thinking this was an AI issue, but since which races weren't consistent (though the Torians, Terrans, and Krynn almost never fall to this problem) it has been hard for anyone to actually pin down.

The thing is, its not actually a "flaw" but what is supposed to be a AI Protection and Strategy.

I came it across it finally when I switched from the Immense Rare map to a Tiny Abundant. The Yor were at the "Top" of the map, while I was at the bottom.  On the mini-map, they fully controlled the top half, but never made a move into my territory. The one planet that *was* in my territory wasn't when the colonized it.

This is ONE year into a SUICIDAL game (which for players that play at that level, one usually knows if they can win or not by then)

 

As you can see, the Yor, outside of ONE planet have left a whole handful of worlds just sitting there uncolonized.

 

The problem with this is that, say in an Gigantic or an Immense Map, planets aren't always close by.   Sometimes you'll be the only star system around for a few sectors.  This is extremely hampering to the AI.  Their immediate goal is to create an expanding solid influence, and to reach other habitables that are NOT IN ANYONE ELSE"S SPHERE OF INFLUENCE.

But with range being so limited in an Immense or Gigantic map, they have to switch to building a constructor (at 2 or 3 speed) send it out to the far edge of their range (weeks upon weeks of time wasted) to give themselves the range boost needed to even think about other worlds.  And if by chance a star cluster comes into the influence of another race, say like the Torians that expand like a hot air balloon, well, they get literally suffocated.

 

In a way, its a smart move.  By not having their worlds in another person's influence, especially early on when they are most vulnerable, they minimize their chances of culture flipping.  But unfortunately, it also hampers the AI ability to grow on certain maps and setups.

 

Thought that I would like to share this "discovery" with the Devs and the GC community.

 

Does anyone else have thoughts/information they can or want to add?

36,514 views 11 replies +2 Loading…
Reply #1 Top

I'd like to add that you should probably PM Frogboy the link to this thread to make sure it comes across his attention. :wulf:

I've PMed a dev or two in the past to try and point them at threads that needed insight or attention.  There are a lot of threads on this board...one cannot read all of them.

Reply #2 Top

this is an interesting hypothesis, SB. i wonder if there are ways we might test it. i can imagine using cheat mode and gifting them star bases to both expand their range and establish extra zones of influence.

i can think of at least one example of the terrans colonizing within "my" space, though. so perhaps to some extent it is AI-specific.

Reply #3 Top

There is something I want to clarify:

 

I should not have said the AI will "never" colonize within one's own or another race's sphere of influence, but it won't happen until:

1.) All the planets in the immediate range are colonized.  In general the AI goes through 3 colony rushes, the opening Rush; the final habitables Rush, and the Extreme Worlds Rush.

 

2.) The AI behaves differently once it has Extreme Colonization. It then enters a new Rush phase, and no longer seems to take into consideration the "location" of planets, just the desire to claim them.

 

3.) OR, the AI may colonize a world if they are not "worried" about culture flip, ie already close to their border, or numerous conflicting influences (3 races in one system sort of thing)

+1 Loading…
Reply #4 Top

Thanks Silverbeacher, I'll look more closely at settings and see if it makes a difference.

Dystopic, in most of my games the Torians colonise all the crappy worlds in my space that I ignore (along with everyone else's) so they seem to be immune entirely, along with (to a lesser extent perhaps, not certain) other big colony rushers like Terrans et al.

 

All this said, I've tried a few different settings in the past and the Drengin/Korath seem to fare poorly either way - either too far from everyone else or getting swamped by Torians. That might just be bad luck in my starting positions though (as a side note, once colony rush is over and Drengin have 3 worlds to the Torian 23, it's fun to see how many turns elapse between the Torians declaring war and them finally defeating the Drengin - and whether I can beat them across the map to do it first |-) )

Reply #5 Top

I had a bizarre situation - I found a cluster of 5-6 systems in easy colonization range of the Korath that had been left uncolonized into YEAR 6. Immense, abundant all game, cluster was in the far right corner with the Korath homeworld maybe 3-4 sectors away. No influence from anyone covering the sector - I never explored it because no one colonized it, so I assumed they were all class 0, but it turned out to have a minor civ, a couple resources, and about 12 planets, mostly PQ 10+

 

Reply #6 Top

Thanks for this post Silver....very helpful info. :)   Hopefully the devs will get to the bottom of this!

Kzinti empire2.JPG Sentient species taste better...

Reply #7 Top

Well its definitely not an AI problem; I've run some Tiny All Abundant maps with the Korath, and they hvae been colonizing just fine- following the same criteria/method as the Yor; only crossing my "border" once they know they don't have to worry about culture flipping.

So now its off to larger maps.

Reply #8 Top

well....

Immense Map, All Abundant, Tight Clusters

Korath colonized their cluster just fine.  After that was done, they went after resources.  They had the range to reach the far clusters later on (the next closest was about 7 sectors away) but I never saw them building colony ships.  This could however be because they were still in their Resource phase.

Unfortunately, I got my first ever OOM error for TA; which considering that I never colonized anything more than Earth, and in the entire galaxy there were only 266 ships (from the Debug.err) I found it kinda amazing.   HOWEVER, I did just install the LogicSequence HRGM 2.0, which is a huge memory hog, and combined with the fact that I'm using 1.99rc, well who knows what funny effects that could have. And on Max CPU. 

But in any case, so I "proven" that if given the space and planets to colonize in their original distance sphere, they will grab them.  So next tests will be with more AIs.

Reply #9 Top

From what I've seen in my TA games, which are not all that many outside the beta, the main theme I see is inconsitency. And I *like* that. IMO, it isn't good to know everything under the hood in a game you love. Maybe that's my role-playing streak having too much influence, but I'd quit playing if things got too predictable for me. This kind of "problem" is probably the top reason that GC2 has had more replayability for me than any other TBS game I've loved, including Civ1, MoO, MoM, Civ2, Civ3, and MoO2.

If my sloppy observations are of interest, I can report seeing colonizing in my territory well before the extreme phase by a range of civs across different games. Sometimes the Terrans, sometimes the Korx, sometimes the Drengin--they all seem to occasionally "throw away" colonies from my POV by placing them where culture flips will become a definite risk. But I've also seen Shunned Clusters like the one WIlly describes, and what strikes me as evidence that a given civ on the far side of the map from me just stayed home too much (but those I usually don't know a think about until 100+ turns).

Reply #10 Top

In a way, its a smart move. By not having their worlds in another person's influence, especially early on when they are most vulnerable, they minimize their chances of culture flipping. But unfortunately, it also hampers the AI ability to grow on certain maps and setups.
End of quote

Yes, Cari had commented a while back that she believed this to be the reason for the "dud" AIs--they overestimate the likelihood of losing planets to enemy culture, and never colonize them to begin with. AFAIK this should be addressed in 2.0.

Reply #11 Top

Thanks for the insight Kryo :-)