A question about modifiers(or, "how would I...")
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Sins Forums
Okay, by this point I am sure you are all sick and tired of answering posts like this. "hwo do i increasez teh flet seizes?!", ect ect ad nauseum.
Don't worry, my questions have little to do with fleet supply - I have successfully utilized the mystic and foreign abilities of the search function in that respect.
However, my searching has not led me to an answer for my current vexation - the proper syntax to add to a research item that increases top speed and accel as well as the already in-game angular thrust. Here is the syntax that I attempted to use:
researchBoolModifiers 0
researchFloatModifiers 3
researchModifier
modifierType "CapitalShipAngularThrustAdjustment"
baseValue 0.000000
perLevelValue 0.5
researchModifier
modifierType "CapitalShipLinearThrustAdjustment"
baseValue 0.000000
perLevelValue 0.5
researchModifier
modifierType "CapitalShipLinearMaxSpeedAdjustment"
baseValue 0.000000
perLevelValue 0.5
As you can tell, I added it onto the maneuvering thrusters research. It \seems\ like my capships turn faster, but they certainly aren't moving any quicker. Also, the tech button does not indicate a top speed change. Is what I am trying to do impossible, or am I simply buggering up the syntax?
Thanks, Edin
Don't worry, my questions have little to do with fleet supply - I have successfully utilized the mystic and foreign abilities of the search function in that respect.
However, my searching has not led me to an answer for my current vexation - the proper syntax to add to a research item that increases top speed and accel as well as the already in-game angular thrust. Here is the syntax that I attempted to use:
researchBoolModifiers 0
researchFloatModifiers 3
researchModifier
modifierType "CapitalShipAngularThrustAdjustment"
baseValue 0.000000
perLevelValue 0.5
researchModifier
modifierType "CapitalShipLinearThrustAdjustment"
baseValue 0.000000
perLevelValue 0.5
researchModifier
modifierType "CapitalShipLinearMaxSpeedAdjustment"
baseValue 0.000000
perLevelValue 0.5
As you can tell, I added it onto the maneuvering thrusters research. It \seems\ like my capships turn faster, but they certainly aren't moving any quicker. Also, the tech button does not indicate a top speed change. Is what I am trying to do impossible, or am I simply buggering up the syntax?
Thanks, Edin