The overpowered and underpowered

1. Guardian abilities. Repulsion needs to simply be eliminated and distortion field is overpowered.
2. Subverter. Overpowered.
3. Malice + Brilliance. Overpowered.
4. Strike craft do not change speed between slow, normal, and fast settings.
5. Flak are far too efficient in destroying strike craft.
6. Heavy Cruisers do too much damage to light frigates (considering these are to be a counter to HC)
7. Shield mitigation is not high enough.
8. Culture spreads far too slowly and not far enough.  (the rate at which planets lose / gain alliance with culture needs to be *slightly* raised, but is pretty close to ideal...the problem is mainly culture takes far too long to move through phase lanes and only reaches so far).
9. All three races need their tech trees adjusted to make more interesting choices and upgrades.
10. Carriers need their cost reduced (especially drone hosts)
11. Many of the changes in 1.04 have addressed many of my concerns (Illums, black market, more resources)

~2 cents  
22,310 views 12 replies
Reply #1 Top
no repulsion doesn't need to be removed. :| Just the way it works is broken.

And are NOT too ineffecient in destroying strikecraft.. wtf?
carriers cost 2.5x what flak does.

Shield mitigation is fine. (Advent can get nearly 90%).

The rest i'll agree on, some more some less.
Reply #2 Top
malice + brilliance isnt OP! brilliance is a level 6 ability!
Reply #3 Top
Getting a cap ship to level 6 isn't exactly a major feat. Especially for the Advent.
Reply #4 Top
1. Guardian abilities. Repulsion needs to simply be eliminated and distortion field is overpowered.
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Distortion field is a subverter ability. Repulsion is overpowered in some sense, but doesn't need to be removed. Simply change it so that cap ships don't get affected and that the repulsion doesn't send ships far far beyond the range of repulsion.

2. Subverter. Overpowered.
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agreed. Needs to be changed so that it can't stun unlimited targets when they're clumped together. Should be at max... say 4-8


3. Malice + Brilliance. Overpowered.
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It's slightly overpowered in its effectiveness, but it's counterable. The way to counter it is to get a cap that can stun, or disable casting. Yes - you ONE cap to counter a MULTI CAP combo. I think that's pretty fair. If you see the malice + brilliance combo getting set up, get your anti cap.

4. Strike craft do not change speed between slow, normal, and fast settings.
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yeah, that's probably a bug. Definately makes strikecraft go from bad to terrible on fast settings.

5. Flak are far too efficient in destroying strike craft.
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yeah, unless you have repulsion to blow the flak around, strikecraft aren't very useful.

6. Heavy Cruisers do too much damage to light frigates (considering these are to be a counter to HC)
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light frigates are the counter to support vessels, not to HC's. HC's should be able to crush light frigates.

7. Shield mitigation is not high enough.
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disagree, it's already at the point where it takes forever to whittle down large blobs of HC's and other high HP ships. If shield mitigation was higher, it would be to easy to replace fallen ships.

8. Culture spreads far too slowly and not far enough.  (the rate at which planets lose / gain alliance with culture needs to be *slightly* raised, but is pretty close to ideal...the problem is mainly culture takes far too long to move through phase lanes and only reaches so far).
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agreed - culture, as it is now, is useless except as a boost for your own allegiance.

9. All three races need their tech trees adjusted to make more interesting choices and upgrades.
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Agreed - the game lacks depth and strategic choices.

10. Carriers need their cost reduced (especially drone hosts)
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I don't think they need their cost reduced, they just need to be effective for their cost.

11. Many of the changes in 1.04 have addressed many of my concerns (Illums, black market, more resources)~2 cents  
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agreed.
Reply #5 Top
malice + brilliance isnt OP! brilliance is a level 6 ability!
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In a 1v1 it isn't OP, but in team games it most definitely is.
Reply #7 Top
In a 1v1 it isn't OP, but in team games it most definitely is.
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Not really, in a team game, you'd also have 2 caps, ideally one with the ability to shut down another cap's ability. (reverie, ion bolt, emp, phase out hull, etc etc)

brilliance is 8 second channeling. You can either shut down the radiance and kill the mothership, or you can simply shut down the radiance when it attempts its brilliance.
Reply #8 Top
Ooops I thought he said flak weren't good enough at destroying strikecraft.. lmao.

Actually bombers survivability is pretty good now.

It's mostly an issue of their dps/cost for both fighters and bombers, and how fighters are only effect against lrms(in regards to things you need to worry about killing) and no other units while bombers IN COMPARISON TO FIGHTERS are good against everything else.


so what's under-powered?
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Skirmishers, sentinels, and assailants are all underpowered early game. And skirmishers aren't good enough late game either.

Hoshinko's autocast..

Cielos are a bit meh. Targetting uplink is great, but it's other ability should be a small aoe or something. Not to mention Cielos are 6 supply.
Reply #9 Top
Not really, in a team game, you'd also have 2 caps, ideally one with the ability to shut down another cap's ability. (reverie, ion bolt, emp, phase out hull, etc etc)

brilliance is 8 second channeling. You can either shut down the radiance and kill the mothership, or you can simply shut down the radiance when it attempts its brilliance.
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I understand what you're saying, but if, for any reason, you can't stop a single instance of Mal/Brill it could mean gg (it could basically wipe an entire fleet of HC). That seems like it puts all the pressure on the opposing players and makes the Advent players an enormous threat for just existing.

This is just how it appears to me, but I will submit to your greater experience.
Reply #10 Top
Sure, if they get the combo off your in trouble...but if ya disable the combo and focus fire on the cap, its dead right (if its a big battle, which it SHOULD be since the thing is lvl 6 for brilliance). Once the cap is dead, so is the combo. Then you go on to win :). besides, how hard is it to send the disable ability-cap in first and get it off? If ya mess the disable part up, you deserve to lose hehe.
Reply #11 Top
What is the counter for heavy cruisers then, besides bombers?

Believe it or not, if flak are fixed, it might actually balance out heavy cruisers. As it stands, the only way to really beat HC is with more HC (because he'll counter your bombers with a few flak and you'll be screwed very quickly)
Reply #12 Top
Eh?.. Flak are fine.

It's just carriers/strikecraft are such a piss poor unit for their cost.