The overpowered and underpowered
from
Sins Forums
1. Guardian abilities. Repulsion needs to simply be eliminated and distortion field is overpowered.
2. Subverter. Overpowered.
3. Malice + Brilliance. Overpowered.
4. Strike craft do not change speed between slow, normal, and fast settings.
5. Flak are far too efficient in destroying strike craft.
6. Heavy Cruisers do too much damage to light frigates (considering these are to be a counter to HC)
7. Shield mitigation is not high enough.
8. Culture spreads far too slowly and not far enough. (the rate at which planets lose / gain alliance with culture needs to be *slightly* raised, but is pretty close to ideal...the problem is mainly culture takes far too long to move through phase lanes and only reaches so far).
9. All three races need their tech trees adjusted to make more interesting choices and upgrades.
10. Carriers need their cost reduced (especially drone hosts)
11. Many of the changes in 1.04 have addressed many of my concerns (Illums, black market, more resources)
~2 cents
2. Subverter. Overpowered.
3. Malice + Brilliance. Overpowered.
4. Strike craft do not change speed between slow, normal, and fast settings.
5. Flak are far too efficient in destroying strike craft.
6. Heavy Cruisers do too much damage to light frigates (considering these are to be a counter to HC)
7. Shield mitigation is not high enough.
8. Culture spreads far too slowly and not far enough. (the rate at which planets lose / gain alliance with culture needs to be *slightly* raised, but is pretty close to ideal...the problem is mainly culture takes far too long to move through phase lanes and only reaches so far).
9. All three races need their tech trees adjusted to make more interesting choices and upgrades.
10. Carriers need their cost reduced (especially drone hosts)
11. Many of the changes in 1.04 have addressed many of my concerns (Illums, black market, more resources)
~2 cents