How To: change some things.

How to modify certain things.

Heya everyone, I just wanted to ask some few things that I can't seem to find on the forums or figure it out myself, now I know how to modify GameInfo files (with notepad:P) and where to locate them, I just can't find the right files for these things:

- How to change the Hangars so they can have more Squads per Hangar.
- How to put more logistical/tatical points.

thanks in advance for your response,
Louis Dalt
4,286 views 6 replies
Reply #1 Top
Hiya,

- Each race has its own hangar entity file (PLANETMODULE_PHASEORBITALHANGARDEFENSE, etc), and each of them has a line right at the bottom for "baseCommandPoints 2". Command points is Sins' way of saying "squadron" :P So modify that number to get more squads.

- Logistic and tactical slots are in each planet type's entity file. For example, from PlanetDesert:

path:CivilianModules
stageCount 5
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
maxModuleSlotCount:Civilian 12.000000
maxModuleConstructorCount 0
stage
price
credits 450.000000
metal 150.000000
crystal 75.000000
upgradeTime 45.000000
maxModuleSlotCount:Civilian 18.000000
maxModuleConstructorCount 1
stage
price
credits 550.000000
metal 175.000000
crystal 125.000000
upgradeTime 60.000000
maxModuleSlotCount:Civilian 24.000000
maxModuleConstructorCount 1
stage
price
credits 650.000000
metal 200.000000
crystal 175.000000
upgradeTime 75.000000
maxModuleSlotCount:Civilian 30.000000
maxModuleConstructorCount 1
stage
price
credits 750.000000
metal 225.000000
crystal 225.000000
upgradeTime 90.000000
maxModuleSlotCount:Civilian 36.000000

This basically outlines the logistics slot progression. It starts with 12, then goes 18, 24, 30, 36. The same for tactical. You can modify these numbers to tweak each planet type to your liking, or remove stages, etc.

Hope this helps :)
Reply #2 Top
1. baseCommandpoints

2. It's in the individual planet files so Planet*.entity

EDIT: Damn you for being more helpful than me
Reply #4 Top
Oh, one important thing, if you change the number of stages, make absolutely sure you update the stageCount number. This is true for every counter in all the various files that keeps track of how many items belong to its group - you have to make sure that number is accurate or prepare to face doom ;)
Reply #5 Top
Oh, one important thing, if you change the number of stages, make absolutely sure you update the stageCount number. This is true for every counter in all the various files that keeps track of how many items belong to its group - you have to make sure that number is accurate or prepare to face doom
End of quote



Lawl thanks =). Don't think I will... but I'm tempted to do a Mod now... something kewl--- things is that I don't know anything about 3dmax or modeling... or texturing for that matter...

so thanks for the info anyways.
Reply #6 Top
There's a lot of neat stuff you can do without needing to model or texture, really.. or just find someone who can ;)

Take a look at Uzii's Sins Plus for example, awesome mod with lots of neat stuff, and very little custom texture work ;) You just need an idea, drive, and realization that you'll be spending lots of time on it especially if it becomes a community favorite!