Development Game Mode?

Is there anyway to have SoaSE run in a development mode, where one can change things like enity and particle files and have them applied on the fly?

There must be an easier way than reloading a mod and starting a new game to view the effect, surely the IC devs don't do that.

Thanks in advance for any advice...

8,894 views 11 replies
Reply #1 Top
I severely doubt it. Since the game is Mod friendly, they would probably make a song and dance about it being able to be done. Since there is none, it leads me to think otherwise.
Reply #2 Top
In the Setting folder open the user.setting file.

Change IsWatchedFilesOn FALSE to
IsWatchedFilesON TRUE.

Enjoy.
Reply #3 Top
aww dude ur a star  :CONGRAT: 
Reply #4 Top
Change IsWatchedFilesOn FALSE to
IsWatchedFilesON TRUE
End of quote


What does this do exactly?
Reply #5 Top
Well, at a guess, it means the game "watches" the file for changes. Probably bogs it down a lot... but for what the OP wants its exactly whats needed (changes made when you save the file, not when you restart the game).
Reply #6 Top
Yes that's exactly what it does and is in fact so useful can I recommend it is added to the Modding Instruction Manual/PDF.

Otherwise you have to quit the game, make your changes, reload the mod and restart the game which is no fun at all when tinkering files particularly particle effects cos its not obvious what your changes are going to look like until you see it in game.
Reply #8 Top
I noticed this back in the beta - the game would actually pick up my changes as I made them. Good to know you can do it in the retail too.
Reply #9 Top
Do the changes actually occur immediately?, because I tried just changing a research icon and I still had to restart Sins to see the changes with WatchedFiles on.
Reply #10 Top
I'm having a similar problem. I change IsWatchedFilesOn to TRUE, but when I start a game or load one then try to make changes, nothing happens. I looked at the user.SETTING file and IsWatchedFilesOn was FALSE. I don't know what's happening, so any help would be greatly appreciated.

Oh, and I've tried modifying files both in a mod and in the default GameInfo folder. I don't know whether that matters or not...
Reply #11 Top
Ug, I wish I saw this post a lot sooner.

Thanks :D