Glassing Planets
I've been playing Sins for a few weeks now, and I've read topics on this board here and there for about the same amount of time, and I've become interested in creating a small mod for the game.
I was wondering if it was possible to dynamically change the textures of a planet during a game. The reason for this is that I want to make a mod that'll add a special ability to the siege craft to literally glass a planet. I haven't worked out the gameplay details completely, but glassing a planet would make it completely uninhabitable to anybody, including the person who did the glassing. The player who just glassed a planet would get a culture penalty, because they just made an entire world uninhabitable and nobody really likes that. Like I said, I haven't worked out all the gameplay details, such as where the tech would go in the tech tree, how much it would cost, how long it would take, etc., but I want to know if I can change the textures of a planet during a game to show that it has been glassed. Otherwise, I'll work on allowing players to only figuratively glass planets.
Any thoughts would be appreciated. Thanks.