Reply #1 Top
I believe so. I would seek the help of more experience modders, so wait a bit to see if one of the more prestigious modders reply.
Reply #2 Top
Yes, as it stands entityTypes are beyond our reach.
Reply #4 Top
:(


Yeah, basically this.
Reply #5 Top
Instead of posting a couple of words, you could say what exactly you are trying to do. There usually is a way around most problems, if you tell us what you are aiming to accomplish.
Reply #6 Top

Hi.
I just wanted to bother you about the stars. I can't seem to find any information about altering the stars. It seems to me that there should be a way of 'colonizing' the stars for tactical and logistics slots. If not the stray asteroid. Look at the star entity files, the have the entityType "Star" while planets have a planet. I currently do not have access to the game to test this, but I was wondering if anyone else had tested it. It would be neat to have 40 - 100 tac and logistics slots in this huge gravity well. Maybe even orbital habitats, which you can seed certain numbers of, and they add the tac//log slots. Who knows.............. Anyways, think this is possible?
Thanks,
Tirolle.
Reply #7 Top
Think its possible? Definitely.
With the current Mod Tools? Possibly.
Something I am going to look into? Not at the moment.

You may be able to change the entity to Planet, and add everything that a planet has (keeping certain lines, meshes and textures etc..). It then may simply load up with the Star as a planet. Of course, this is very long shot, and probably not work. But thats where I'd start, and change things around from there. Good luck. ;)