Removing wormholes from Random

I was wondering if it would be possible to make it so that when you create a random map it doesn't add any wormholes. I loved the ability to select no pirates on a random map with 1.03 and so was wondering if there was any way to do the same with wormholes?
6,409 views 6 replies
Reply #1 Top
Also, is it possible, when using the in-game map generator, to make sure Wormholes connect to different stars, rather than just a cross-system jump? I've actually had wormholes connect one jump distance, which is annoying when trying to create a tactical alternative to a sun.

I know it's random, but is there some way to influence it?
Reply #2 Top
It kindof irritates me that WHs were made intrasolar in 1.02 (I think), I really liked having them connect to other stars, although admittedly I wished that wormholes would do both.
Reply #3 Top
Yeah that would be interesting to see. Maybe call intra-solar jump points Phase Nexi ( Nexus singular) where Phase space is kinda folded in on itself or something and keep Wormholes just for Star to Star jumps.
Reply #4 Top
?

They DO do both. Not at the same time, of course, but a random wormhole on a random multi-star map will sometimes go cross-system, and will sometimes be interstellar.

Surely you know this, so I must be misunderstanding you.

There always seem to be at least two wormholes in any system, though. If there's one, there's always another, even if they don't connect to each other, and instead connect to a second and even third star. They just come in sets of two.
Reply #5 Top
To remove wormholes:
Open up your Sins install directory and go to the Galaxy folder. Here are all the maps that ship with the game. Open up your random map of choice in Notepad, WordPad, ConTEXT, Notepad++, or another plain text editor and save it as a new map with a unique name so you don't overwrite the original. Now look in the map's code for the following:

ring
starRadiusRange
minPercentage 0.3
maxPercentage 1.0
militiaColonizationPerc 0
planetGroupCount 1
planetGroup
minCount 1
maxCount 1
planetTypeCount 1
planetType "Wormhole"


Delete out that text to remove the wormhole. Be warned that this may appear multiple times so just do a text search for wormhole and delete out the above block of code when you see it. Then save your map. You did remember to give it a unique name, right? This is important in order to make sure your changes to conflict with future updates.

To make wormholes link across stars:
Honestly, I'm not sure how to do this right now. You can find out how to make this happen by looking at "Voruk's Labyrinth.galaxy". It looks to be as simple as creating wormholes and then manually connecting them through a text editor using the connections section. I don't think Galaxy Forge allows you to create wormholes that span stars, but I know it can be done via text editing.
Reply #6 Top
That is a very long winded way to remove one Wormhole from a map. If you just want to remove them from the Random maps, and random Special categories, follow this:


1. Open your Sins main directory, you should know where this is.

2. Open the GameInfo folder.

3. Select the file: GalaxyScenarioDef.GALAXYSCENARIODEF

4. Ctrl+C, Ctrl+V. This will copy it straight into this folder and you now have a backup with Copy of... in front of it.

5. Open the original file in Notepad.

6. Ctrl+F, then type: PlanetWormhole

7. Press Enter twice.

8. Now replace PlanetWormhole with some other planet. [b]PlanetAsteroid[b] say...


All randomly loaded maps should now not contain any Wormholes. You may notice a slight increase in the amount of Asteroids, but other than that, there should be no side effects.

Any problems, just post back here ;)
Good luck.