Question(bugs?) about Vasari missiles

I was playing for the first time with the Vasari the other night and noticed two odd things about their missiles.

1) (bug) The missiles, when fired at a target and miss, will start a turn to aim at the target again, but it seems if the angle between the missiles flight vector and the target becomes too great the missile will instantly snap to the attack direction(usually an instant 90 degree turn) and head directly for the target without completing the full turn.

2) If a missile is fired at a target that then phase jumps before it hits, the missile will actually continue through normal space and chase the target to it's destination. I didn't sit there to watch it all the way(i watched it traverse about half the  length of the jump lane before i had to get back to defending another plant), but it didn't seem to want to stop. Anyone have confirmation on whether the missile will actually eventually hit? What is the max range on them anyway?
12,796 views 4 replies
Reply #1 Top
For both questions:

The missile "hits" the target shortly after it is fired, so even if the missile is still flying around, the damage has been done, it automatically "snaps" to a dead-on, it's because the missile has been flying around for too long and the game does this to save processing power i assume. When it follows the ships through phase space, I know not whether it ever actually hits the target or if it disappears after a while, but either way, the damage has been done anyway. If it will follow it's target indefinitely, this could explain alot of peoples' issue with the game slowing way down, because there are so many missiles flying around outside of gravwells that noone is seeing.
Reply #2 Top
The missile "hits" the target shortly after it is fired, so even if the missile is still flying around, the damage has been done,
End of quote

*frown* Really? That is disappointing to hear.

Reply #3 Top
I've seen out-of-gravwell phase missiles explode, so there probably is some kind of flight time limit.
Reply #4 Top
Yes, the particle effect is separate from the actual damage dealt, and all particle effects have a time limit. :P