Download "npp.4.7.5.Installer.exe" from this link: http://sourceforge.net/project/showfiles.php?group_id=95717&package_id=102072
make sure you right click the file you want and tell windows to open it using notepadd++, you can also right click teh file and right there it will say "edit with notepad++"
but to be constructive everything in the mod pacage should be openable with a text editor notepad works but we sugest the linked program
There's also another program like this called EditPad or something, but it's free version isn't as good as NP++.
Ok! Thanks guys, it seems to open the files just fine! Thanks.
Use the files in the incomplete modding package.
Hey guys
how do I increase my cap ships, and I can't get Npp to open any of the files. I have ver.1:17, and the star wars mode
can any one help me out?
Increase how? if the amount aka crew, then just edit the research connected with crews. If add new capitalships... well I am trying to figure that out myself.
For the files, you first need to convert them from binary to text files.
is the Star Wars mod in text? If not ask the modder, though i thought they were already in text. If so, open them in notepad, or any of the other very good text editors.
For increasing the number of capships though, you are going to look at the researchmaxcapitalshipslots and the researchmaxshipslots entity files in the mod, or copies from the Vanilla version of the game. Entrenchment doesnt have them, but they can be added i believe.
Anyway, look at the values close to the bottom that read:
modifierType "CapitalShipMaxSlots"
baseValue 1.000000
perLevelValue 1.000000
researchModifier
modifierType "CapitalShipMaxSlotLevel"
baseValue 0.000000
perLevelValue 1.000000
artifactPicture ""
and adjust the basevalue and perlevelvalue for each of the 00, 01, 02 files for all the maxcapships and the maxshipslots
You can get the rates unmercifully high, haha, high enough to max out a good computer!!
In the thousands if you want. Or tweak it to just add a few, whatever you like. ![]()
-Teal
Hey guys, I know this might be a littel old, but I have the sins trinity and I downloaded the star wars mode for entrenchment. I wanted to mod the number of cap ships for only the stars wars race, and I downloaded harpo's converter and I can't get the darn thing to work!
It keeps telling me its looking for the orginal sin exe.
I have no idea of what to do! I can 't find the orginal sin exe in the trinity pack at all. I really need help with this because I'm stumped. I stopped playing the game for quite some time because of business, and not I have a little time and had to read the manuel all over again.
Will some one please help
Hey guys, I know this might be a littel old, but I have the sins trinity and I downloaded the star wars mode for entrenchment. I wanted to mod the number of cap ships for only the stars wars race, and I downloaded harpo's converter and I can't get the darn thing to work!
It keeps telling me its looking for the orginal sin exe.
I have no idea of what to do! I can 't find the orginal sin exe in the trinity pack at all. I really need help with this because I'm stumped. I stopped playing the game for quite some time because of business, and not I have a little time and had to read the manuel all over again.
Will some one please help
What is the name of the mods folder the files are in? The error means that it can't find the convertdata.exe for the version that the folder is refering to.
Have you updated the latest versions? If so the ConvertData for 1.19,1.05 and Dip 1.01 are not included in the converter. You can copy the ConvertData's for the install folder in Program Files > StardockGames > SoaSE and paste them into the folder where all the convertdata's are that came with harpo's converter. You may need to re-name them. Check out the post for the utility for further info.
Also is the Star Wars mod version compatable with the version you are up to date with?
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