Suggestion Re: Rebalancing the military game.
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I've been very happy to see some attempts made in this area already, such as the recent change to the Battle Hammer. To me, though, the Hammer should be the next step up in defensive ship technology from the Axe...and it's not. Nor is it feasible to make it a high defense/low attack ship because of what's IMO the BIGGEST problem with the military side of the game right now:
The way that Military strength is calculated.
Right now, it's just simple addition of the attack value of all of your ships. This is a problem for multiple reasons:
1. Things like Axes, while sturdy defenders in the early game, do next to nothing to deter tribute demands/war declarations.
2. Things like Corvettes, while being next to USELESS in wars (other than transport/trade ship hunting), can be used to scare/bully the AI...even into the late game where one of their ships could crush every Corvette you own without a scratch.
I don't have a suggestion for a formula that encompasses Attack, HP, and Defense. Any such formula will be flawed when dealing with any ship with extreme values like Missles. Instead, what I propose is this:
1. Give a set value of military strength for each type of ship. Take into consideration HP, Attack, and Defense when assigning this value. Example: Every Axe is worth 6, every Corvette 3, Frigates 8 (just an example, more thought is needed as to what would be balanced).
2. Penalize the value of any ship which is grossly obsolete. Example: Corvettes only worth half value once a certain % of all ships in the galaxy are battleships or better.
One problem with this suggestion is that bonuses for HP/Attack/Defense from Starbases/Racial picks/etc. wouldn't get taken into account. However, I have no problem with this for 4 reasons:
1. It would still be a less cheese ridden system than we have now.
2. Racial/Starbase/Tech bonuses to military stats help enough during wartime. It would be almost overpowered to have them give you a large boost in keeping the peace as well.
3. From a realism point of view, you could argue that the other races only pay attention to what ships they see cruising around the vastness of space...not their armor thickness/weapons array/other details.
4. It would make it easier to continue the process of balancing out the stats of overpowered/underpowered ships (like the old Hammer) without worring as much about how that ship can be abused with respect to Military rating (since you get to assign a specific value for each ship type). We could finally have a Hammer that has stats of 3/6 or whatever and would be truly an upgrade to the Axe as a truly defensive ship without being a liability with respect to Military rating.
Feedback?
The way that Military strength is calculated.
Right now, it's just simple addition of the attack value of all of your ships. This is a problem for multiple reasons:
1. Things like Axes, while sturdy defenders in the early game, do next to nothing to deter tribute demands/war declarations.
2. Things like Corvettes, while being next to USELESS in wars (other than transport/trade ship hunting), can be used to scare/bully the AI...even into the late game where one of their ships could crush every Corvette you own without a scratch.
I don't have a suggestion for a formula that encompasses Attack, HP, and Defense. Any such formula will be flawed when dealing with any ship with extreme values like Missles. Instead, what I propose is this:
1. Give a set value of military strength for each type of ship. Take into consideration HP, Attack, and Defense when assigning this value. Example: Every Axe is worth 6, every Corvette 3, Frigates 8 (just an example, more thought is needed as to what would be balanced).
2. Penalize the value of any ship which is grossly obsolete. Example: Corvettes only worth half value once a certain % of all ships in the galaxy are battleships or better.
One problem with this suggestion is that bonuses for HP/Attack/Defense from Starbases/Racial picks/etc. wouldn't get taken into account. However, I have no problem with this for 4 reasons:
1. It would still be a less cheese ridden system than we have now.
2. Racial/Starbase/Tech bonuses to military stats help enough during wartime. It would be almost overpowered to have them give you a large boost in keeping the peace as well.
3. From a realism point of view, you could argue that the other races only pay attention to what ships they see cruising around the vastness of space...not their armor thickness/weapons array/other details.
4. It would make it easier to continue the process of balancing out the stats of overpowered/underpowered ships (like the old Hammer) without worring as much about how that ship can be abused with respect to Military rating (since you get to assign a specific value for each ship type). We could finally have a Hammer that has stats of 3/6 or whatever and would be truly an upgrade to the Axe as a truly defensive ship without being a liability with respect to Military rating.
Feedback?