War Party the best party to pick?
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Stardock Forums
Sure, that's a cutesy title as all parties have their strengths, but I'm starting to think that the War Party (+50% hitpoints) is the 'power' pick of the political parties. Here's my reasons why:
1. It's worth 5 ability points, which is a better deal point-wise than some of the other parties.
2. 150 hp starbases are very tough nuts to crack up to the time of dreadnaughts. Even then they aren't bad with shield upgrades. Considering the increased cost of constructors now you -really- don't want to lose your starbases.
3. It's hard to beat +50% hps when you go on the offensive, your ships tend to survive, repair, and you therefor retain their combat bonuses as they level. You'll win more fights and tend to be stronger as you go along because your units survive better and be have better attack/defense due to their level.
4. It's great for defensive players who never even get into a fight (or at least -hope- not to get into a fight). The aggressiveness of the AI towards you is based on your military power, and that power is calculated among other things based on your ships attack, defense, and hitpoints. +50% hitpoints means you'll have a much nicer rating on the military power graph than you would with just vanilla ships, and for no additional overhead. Peace Through Superior Hitpoints. Battlehammers combined with +50% hitpoints are extremely cost effective and will really jack up your military's scare factor with the AIs.
5. No more +hitpoints from military resources. This means if you take this pick you'll have a huge advantage over an opponent that didn't. And perhaps even more important, if you don't pick it and the AI does then you'll be fighting uphill the entire time you deal with them (they'll be the ones reaping all the benefits mentioned above).
So, from an ability points view, from an offensive military view, from a defensive perspective, and in order to stay competitive with other players who might take this pick I'd say that this is one fine party. I'd definitely recommend it to any newer player, it makes the game easier in a lot of ways.
1. It's worth 5 ability points, which is a better deal point-wise than some of the other parties.
2. 150 hp starbases are very tough nuts to crack up to the time of dreadnaughts. Even then they aren't bad with shield upgrades. Considering the increased cost of constructors now you -really- don't want to lose your starbases.
3. It's hard to beat +50% hps when you go on the offensive, your ships tend to survive, repair, and you therefor retain their combat bonuses as they level. You'll win more fights and tend to be stronger as you go along because your units survive better and be have better attack/defense due to their level.
4. It's great for defensive players who never even get into a fight (or at least -hope- not to get into a fight). The aggressiveness of the AI towards you is based on your military power, and that power is calculated among other things based on your ships attack, defense, and hitpoints. +50% hitpoints means you'll have a much nicer rating on the military power graph than you would with just vanilla ships, and for no additional overhead. Peace Through Superior Hitpoints. Battlehammers combined with +50% hitpoints are extremely cost effective and will really jack up your military's scare factor with the AIs.
5. No more +hitpoints from military resources. This means if you take this pick you'll have a huge advantage over an opponent that didn't. And perhaps even more important, if you don't pick it and the AI does then you'll be fighting uphill the entire time you deal with them (they'll be the ones reaping all the benefits mentioned above).
So, from an ability points view, from an offensive military view, from a defensive perspective, and in order to stay competitive with other players who might take this pick I'd say that this is one fine party. I'd definitely recommend it to any newer player, it makes the game easier in a lot of ways.