newbie micromanagement design question

Hi,

I guess I could wait till the demo comes out, but I decided to ask - much quicker. :D

I just wanted to find out what (if anything) Stardock were doing to avoid the micromanagement trap that so many other games fall into?
453 views 5 replies
Reply #2 Top
Stacked ships sent on autopilot from point a to b.
4 programmed social construction sequence list depending on the gouvernor selected.
aumatic repeat military construction

hope this helps...

~SDC~
Reply #4 Top
No tactical battles helps. Turns tend to be quicker with less micromanagement even later in the game. The largest amount of micromanagement currently in the game seems to be with the constructors. Lessening this through the use of super constructors has been discuss and I'd expect to see these added sometime in the coming months. Some form of auto sending of new ships to a point would also be a good attition which will most likely get added. It's great when developers keep developing a game past release!

Paul.
Reply #5 Top
Thanks - the 'global management' thing is pretty much what I was hoping for. Now all I have to do is wait for the demo. :)