Explanations about some metaverse behaviors
from
Stardock Forums
Since I have seen some posts about the difficulty for newbies to climb the metaverse ladder, I will explain how metaverse scoring works and some consequences.
First all submitted games are split into block. Into each block, a value is calculated based on all games in the block with the formula:
raw total / squareroot(number of games) = average score * squareroot(number of games).
The blocks are the following:
block 0: 0-30 days. no aging
block 1: 31-60 days. 5% aging
block 2: 61-90 days. 10% aging
block 3: 91-120 days. 15% aging
block 4: 121-150 days. 20% aging
block 5: 151-220 days. 25% aging
block 6: 220-290 days. 30% aging
block 7: 291 and more days. 35% aging
So if we take someone who submit a 60k game (maximum value currently for a game) each day, we have
block 0: 31 games => 334 K
block 1: 30 games => 329 K before aging, 312 K after aging
block 2: 30 games => 329 K before aging, 296 K after aging
block 3: 30 games => 329 K before aging, 279 K after aging
block 4: 30 games => 329 K before aging, 263 K after aging
block 5: 70 games => 502 K before aging, 376 K after aging
block 6: 70 games => 502 K before aging, 351 K after aging
Now the metaverse score progression is :
after submission at day 30 => 334K
after submission at day 60 => 646K
after submission at day 90 => 942K
after submission at day 120 => 1221K
after submission at day 150 => 1484K
after submission at day 220 => 1860K
after submission at day 290 => 2212K
If the submission rate is about 1 game for every x days, the results of the previous table must be divided by squaroot(x)
If the person is submitting a game every 4 days, the previous score needs to divied by squareroot(4) = 2. It will act as if the personn is submitting a 30K game each day.
The progressioin becomes:
after submission at day 30 => 167K
after submission at day 60 => 323K
after submission at day 90 => 471K
after submission at day 120 => 610K
after submission at day 150 => 742K
after submission at day 220 => 930K
after submission at day 290 => 1106K
If the submission rate is 1 game per week, the progression becomes:
after submission at day 30 => 126K
after submission at day 60 => 244K
after submission at day 90 => 356K
after submission at day 120 => 462K
after submission at day 150 => 562K
after submission at day 220 => 703K
after submission at day 290 => 836K
if the submission rate is about 2 games per day, the progression become:
after submission at day 30 => 472K
after submission at day 60 => 914K
after submission at day 90 => 1332K
after submission at day 120 => 1727K
after submission at day 150 => 2100K
after submission at day 220 => 2631K
after submission at day 290 => 3128K
If the person is able to maintain over a long period a submission rate of 3 games per day, the progression becomes:
after submission at day 30 => 582K
after submission at day 60 => 1125K
after submission at day 90 => 1640K
after submission at day 120 => 2126K
after submission at day 150 => 2584K
after submission at day 220 => 3239K
after submission at day 290 => 3850K
When not submitting for more than 291 days, and if a recalc occurs, all games will fall in the latest block. The previous score will become (considering a steady submission during 290 days and then no submission):
when having submit 1 game per day : 60 K * sqrt(290) * 0.65 = 664 K wich is 30% of 2212K
for the other submission the score become:
1 game every 4 days: 332K
1 game every 7 days: 251K
2 games per day: 939K
3 games per day: 1156K
Sure, newbie may spend some times before being able to submit 60K games. But there are lots of maso tips in the strategy forum of this site, or in others forums dedicated about Galciv. aNd with AP, you can achieve 60K with alliance victory on map smaller than gigantic or on difficulty lesser than maso.
So the climbing of the ladder is delayed for newbie as long as they don't find the way to get lots of points from a single game. But when you are able to submit 60K games, the climbing is faster and depend only about how long you will able to maintain your rate
Currently, you need at least
779K to be in top 25
361K to be in top 50
240K to be in top 75
168K to be in top 100
115K to be in top 150
93K to be in top 200
70K to be in top 250
With the submission rate of 1 60K game per day, you will be in :
- top 75 on day 30
- top 50 on day 60
- top 25 on day 90
For the a submission rate about 1 620K game every 4 day:
- near top 100 on day 30
- top 75 on day 60
- top 50 on day 90
- top 225 on day 220
For a submission rate about 1 60K game per week
- top 150 on day 30
- top 75 on day 60
- near top 50 on day 90
- top 50 on day 120
- top 25 on ay 290
for a submission rate about 2 or 3 60K games per day
- top 50 on day 30
- top 25 on day 60
[Message Edited]
First all submitted games are split into block. Into each block, a value is calculated based on all games in the block with the formula:
raw total / squareroot(number of games) = average score * squareroot(number of games).
The blocks are the following:
block 0: 0-30 days. no aging
block 1: 31-60 days. 5% aging
block 2: 61-90 days. 10% aging
block 3: 91-120 days. 15% aging
block 4: 121-150 days. 20% aging
block 5: 151-220 days. 25% aging
block 6: 220-290 days. 30% aging
block 7: 291 and more days. 35% aging
So if we take someone who submit a 60k game (maximum value currently for a game) each day, we have
block 0: 31 games => 334 K
block 1: 30 games => 329 K before aging, 312 K after aging
block 2: 30 games => 329 K before aging, 296 K after aging
block 3: 30 games => 329 K before aging, 279 K after aging
block 4: 30 games => 329 K before aging, 263 K after aging
block 5: 70 games => 502 K before aging, 376 K after aging
block 6: 70 games => 502 K before aging, 351 K after aging
Now the metaverse score progression is :
after submission at day 30 => 334K
after submission at day 60 => 646K
after submission at day 90 => 942K
after submission at day 120 => 1221K
after submission at day 150 => 1484K
after submission at day 220 => 1860K
after submission at day 290 => 2212K
If the submission rate is about 1 game for every x days, the results of the previous table must be divided by squaroot(x)
If the person is submitting a game every 4 days, the previous score needs to divied by squareroot(4) = 2. It will act as if the personn is submitting a 30K game each day.
The progressioin becomes:
after submission at day 30 => 167K
after submission at day 60 => 323K
after submission at day 90 => 471K
after submission at day 120 => 610K
after submission at day 150 => 742K
after submission at day 220 => 930K
after submission at day 290 => 1106K
If the submission rate is 1 game per week, the progression becomes:
after submission at day 30 => 126K
after submission at day 60 => 244K
after submission at day 90 => 356K
after submission at day 120 => 462K
after submission at day 150 => 562K
after submission at day 220 => 703K
after submission at day 290 => 836K
if the submission rate is about 2 games per day, the progression become:
after submission at day 30 => 472K
after submission at day 60 => 914K
after submission at day 90 => 1332K
after submission at day 120 => 1727K
after submission at day 150 => 2100K
after submission at day 220 => 2631K
after submission at day 290 => 3128K
If the person is able to maintain over a long period a submission rate of 3 games per day, the progression becomes:
after submission at day 30 => 582K
after submission at day 60 => 1125K
after submission at day 90 => 1640K
after submission at day 120 => 2126K
after submission at day 150 => 2584K
after submission at day 220 => 3239K
after submission at day 290 => 3850K
When not submitting for more than 291 days, and if a recalc occurs, all games will fall in the latest block. The previous score will become (considering a steady submission during 290 days and then no submission):
when having submit 1 game per day : 60 K * sqrt(290) * 0.65 = 664 K wich is 30% of 2212K
for the other submission the score become:
1 game every 4 days: 332K
1 game every 7 days: 251K
2 games per day: 939K
3 games per day: 1156K
Sure, newbie may spend some times before being able to submit 60K games. But there are lots of maso tips in the strategy forum of this site, or in others forums dedicated about Galciv. aNd with AP, you can achieve 60K with alliance victory on map smaller than gigantic or on difficulty lesser than maso.
So the climbing of the ladder is delayed for newbie as long as they don't find the way to get lots of points from a single game. But when you are able to submit 60K games, the climbing is faster and depend only about how long you will able to maintain your rate
Currently, you need at least
779K to be in top 25
361K to be in top 50
240K to be in top 75
168K to be in top 100
115K to be in top 150
93K to be in top 200
70K to be in top 250
With the submission rate of 1 60K game per day, you will be in :
- top 75 on day 30
- top 50 on day 60
- top 25 on day 90
For the a submission rate about 1 620K game every 4 day:
- near top 100 on day 30
- top 75 on day 60
- top 50 on day 90
- top 225 on day 220
For a submission rate about 1 60K game per week
- top 150 on day 30
- top 75 on day 60
- near top 50 on day 90
- top 50 on day 120
- top 25 on ay 290
for a submission rate about 2 or 3 60K games per day
- top 50 on day 30
- top 25 on day 60
[Message Edited]