A Modest Proposal for (GalCiv 2) Metaverse Scoring
from
Stardock Forums
I find it intriguing that GalCiv, alone among the video game genre, tracks the "best" players by including quantity of submissions along with quality of submissions. To wit: Remember the Atari games? One game, one entry on the high score list. Want to move up? Play your next game better.
I understand why Stardock went in a different direction for GalCiv. By allowing a player to build up a ranking with multiple submissions, it drives up the desire to continue to play the game. So, there's an effort to reward both good individual game scores (more points per game with fewer submissions) and the dedicated cranker (any points, however few might be gained with your 86th game of the month, help your overall ranking).
But I think the balance is way off.
Staffa - arguably the best player in the history of this game - is barely remembered by anyone outside GROSS - and the old-time pirates, at that. Ray and Cotal are nearly in the same boat. Those three players did a lion's share of the work in designing the strategies that allowed nearly any player to beat the game at nearly any level. Granted there were others in the early days, and more recent players who have refined those strategies. But because of a lack of recent submissions, the old masters are no longer prominent.
Here the structure of the leaderboard works AGAINST GalCiv. I haven't played in months; but, as I have neither the free time nor the inclination to crank games, there's no point in my even loading up AP, which I have through Drengin. There are other PC games out there. Also a job, family and yard work.
Sure, "Play the game, not the Metaverse." That's fine, as far as it goes. But then, why is the Metaverse THERE? So we know who's the best. Because TRYING to rise up the ranks keeps us coming back. This is a game, after all, and competition is what helps to set GalCiv apart from other 4X titles. But when advancement is well-nigh impossible, the Metaverse becomes an obstacle and dilutes the desire to play.
It's obvious that the current Metaverse isn't likely to change for the current game. Reworking it would be a lousy use of resources; the core game, after all, is a year old. Besides, changing the system in midstream would be unfair to the players who HAVE devoted time and effort to rising to the top. But for GalCiv 2...well, it's obvious that a new Metaverse will have to be developed. And any scoring system would take virtually the same amount of programming time and resources. So what's best for the individual gamer, for the community, and for preserving the interest levels of both?
For GalCiv 2 - or anything with a single-player Metaverse, for that matter (Political Machine? The fabled MOM2?) - I believe that a shift away from massive QUANTITIES of submissions should be implemented, in favor of the quest for that one perfect game. The ideal PC game immerses the player in the experience; it shouldn't be a call for an ice-pack on the mouse finger to prolong one's ability to hit "end turn."
If you want to reward the daily player, fine - but limit the impact - maybe 10-20% of the overall score would be based on one's record, and the rest on the single best game. Obviously, a few changes would be in order - no scoring cap (not much point in three pages of players with 60K games), no radical score changes between game versions. Although I'm no fan of score degradation, it might not be a bad idea to encourage newer players. After all, there's an incentive to return to defend one's title if you can do it with only one game.
Thoughts? We've been here for a year, people, and GalCiv 2 is that much closer. Perhaps less than a year for the first betas, perhaps a bit more. Stardock has shown that it responds to feedback from players before - the introduction of starbases in the early versions, the boost in Maso scoring later. How many of you would like to see the entire Metaverse scoring concept shift?
I understand why Stardock went in a different direction for GalCiv. By allowing a player to build up a ranking with multiple submissions, it drives up the desire to continue to play the game. So, there's an effort to reward both good individual game scores (more points per game with fewer submissions) and the dedicated cranker (any points, however few might be gained with your 86th game of the month, help your overall ranking).
But I think the balance is way off.
Staffa - arguably the best player in the history of this game - is barely remembered by anyone outside GROSS - and the old-time pirates, at that. Ray and Cotal are nearly in the same boat. Those three players did a lion's share of the work in designing the strategies that allowed nearly any player to beat the game at nearly any level. Granted there were others in the early days, and more recent players who have refined those strategies. But because of a lack of recent submissions, the old masters are no longer prominent.
Here the structure of the leaderboard works AGAINST GalCiv. I haven't played in months; but, as I have neither the free time nor the inclination to crank games, there's no point in my even loading up AP, which I have through Drengin. There are other PC games out there. Also a job, family and yard work.
Sure, "Play the game, not the Metaverse." That's fine, as far as it goes. But then, why is the Metaverse THERE? So we know who's the best. Because TRYING to rise up the ranks keeps us coming back. This is a game, after all, and competition is what helps to set GalCiv apart from other 4X titles. But when advancement is well-nigh impossible, the Metaverse becomes an obstacle and dilutes the desire to play.
It's obvious that the current Metaverse isn't likely to change for the current game. Reworking it would be a lousy use of resources; the core game, after all, is a year old. Besides, changing the system in midstream would be unfair to the players who HAVE devoted time and effort to rising to the top. But for GalCiv 2...well, it's obvious that a new Metaverse will have to be developed. And any scoring system would take virtually the same amount of programming time and resources. So what's best for the individual gamer, for the community, and for preserving the interest levels of both?
For GalCiv 2 - or anything with a single-player Metaverse, for that matter (Political Machine? The fabled MOM2?) - I believe that a shift away from massive QUANTITIES of submissions should be implemented, in favor of the quest for that one perfect game. The ideal PC game immerses the player in the experience; it shouldn't be a call for an ice-pack on the mouse finger to prolong one's ability to hit "end turn."
If you want to reward the daily player, fine - but limit the impact - maybe 10-20% of the overall score would be based on one's record, and the rest on the single best game. Obviously, a few changes would be in order - no scoring cap (not much point in three pages of players with 60K games), no radical score changes between game versions. Although I'm no fan of score degradation, it might not be a bad idea to encourage newer players. After all, there's an incentive to return to defend one's title if you can do it with only one game.
Thoughts? We've been here for a year, people, and GalCiv 2 is that much closer. Perhaps less than a year for the first betas, perhaps a bit more. Stardock has shown that it responds to feedback from players before - the introduction of starbases in the early versions, the boost in Maso scoring later. How many of you would like to see the entire Metaverse scoring concept shift?