Spartan Spartan

Project: BattleStar Galactica - Sins of Alethia (SoA)

Project: BattleStar Galactica - Sins of Alethia (SoA)

Yes we can!


Aloha!

The official name of the project is Sins of Alethia. This name was chosen because Alethia, daughter of Zeus is the Greek goddess of truth. Both the Cylons and humans believe they are on the side of truth in their respective intrepid struggles. Consequently we felt strongly a failure to acknowledge this point as the central element of cause would be a disservice to the community and franchise proper.

This project is really a love letter to all fans of Battlestar Galactica. As a community we firmly believe the show is fantastic, and there's no reason why this stunning vision of an alternate Sci-Fi reality should not, and can not be brought to Sins. We are hoping to achieve not only an accurate representation of classical and contemporary BSG lore, but to also pay tribute fans by firmly grounding the project in the extensive BSG fan-fiction lovingly crafted by its followers and incorporate our own in to the mix.

Since its debut in 1978 to its 2003 re-imagining, its true to say that individual details regarding the universe are somewhat sketchy at best. With that in mind its our aspiration to fill in these gaps, as necessary, to create the strongest and most enjoyable gaming experience possible with this project for both the Sins and by extension the general BSG communities.



Currently we dont have a formal production time-line planed out; nor do we plan on developing one for the project. Everyone has their own ideas for how BSG could work in Sins, and there are some pretty firm thoughts on what should work and what would work. However there is also much to learn about the modding tools once we get them all as well as what limits we will have to work under within the engine. So it seemed impractical to try establish artificial limits with such unknown variables. We'll certainly let you all know about events and happenings as they arise.

Needless to say, expect the Cylon forces and Human Colonials to clash in an epic conflict of both ideals and survival!



Any and all help offered would be greatly appreciated. Concept artists, modelers and texturers along with anyone who feels they can give some good, solid, constructive input into the project are more than welcome to discuss, participate and bring your ideas to the table.

Please feel free to visit us at our forums: Sins of Alethia (SoA)

To the nay sayers out there that think BSG and Sins simply wont work together, its not about what you've got, its about how you use it. We're all set to prove you wrong! So say we all...
259,279 views 272 replies
Reply #226 Top

Quoting mja5000, reply 25

Quoting dchan1936, reply 20Can someone explain to me the basics of Battlestar Gal?
I haven't watched it from the start, and only saw most of the last season, but from my understanding, there were 13 colonies that left from a homeworld that was dying, and one (Earth) split off. The other 12 settled close by, and eventually created a large number of robots to work for them. The robots rebelled and built a fleet. The Cyclons raped the colonies, and several capital ships (Battlestars) and civie ships fled. They formed into fleets, one of them containing Battlestar Galactiga, a old ship that was about to be decommisioned. They fled for several years, and eventually found Earth... as an irridated wasteland. The Cyclons have several humans forms, and self aware fighters, with these guys as ground troops . There is more to it, but that's a brief summary.

So, basically they are trying to find another earth to settle on or trying take back earth?

wow not wonder i like star trek.

Reply #227 Top

Just wanted to show my support! If you guys ever need some donations or something let us know! I don't have much but I'd definitely be willing to donate for this mod. I've been waiting forever for a good BSG RTS and I think this might be the closest we can get. Thanks for all the work you are putting into the project!

Reply #228 Top

Quoting christensen05, reply 2
Just wanted to show my support! If you guys ever need some donations or something let us know! I don't have much but I'd definitely be willing to donate for this mod. I've been waiting forever for a good BSG RTS and I think this might be the closest we can get. Thanks for all the work you are putting into the project!

Reply #229 Top

hey how does it go?

can u perhaps just release the battlestars. i wont even more. ^^

Reply #230 Top

Wow.  I just checked out the gameplay video....very impressive stuff!!!  I noticed that there seemed to be a bit more movement during the battles, as opposed to the typical Sins battle where every ship picks a spot then sits there getting hammered.  Accidental?  Or is this behaviour you've managed to introduce?

 

In any case, really nice work.  Absolutely love BSG :)

Reply #231 Top

Do you guys a rough release date for us? looks great so far.

Reply #232 Top

you guys even still working on this havnt heard anything in a long time...

Reply #233 Top

:'(   so sad i just want to play colonials vs colonials

can anyone make battlestars pls ^^

would be so cool :cylon:

Reply #234 Top

OH MAN PLZ RELEASE, a beta or something plzplzplz

Reply #235 Top

hey guys.

Been watchin this post for a while and just got an account.

I'm going with everyone else on saying "just release a beta". Just having battlestars and basestars in it is good enough so long as its not just a skin.

Saw the u-tube movie, great work. really want a beta now.

A couple of Ideas for the mod:

1. I know this may be hard or impossible to do but after the original release could someone bring out a patch that makes the ships and strike craft INTELLIGENT. I'm sick of playing games where ships or soldiers just stand there and fire until they die, not trying to dodge bullets or do anything. If Possible pls add.

2. Another patch. After release date (only putting these as after release cos i want release to be sooner) could someone also make a campaign. At least of the story so far... where up to last episode in Australia so shoudn't be hard. Could be an option like in gal civ II where you can play quick battle or campaign. Also, though this might use a lot of ram, could someone create an approx bsg galaxy map and use that as the campaign map, so you don't have to keep swapping maps. Just finish one mission and another pops up. Kind of like the Sins missions. Map should include accurate stars and planets in bsg as we know it + some extra ones so you don't know what every star contains.

3. Edit planet types. In sins you've got a lot of planet types but bsg has others. THe first one that comes to mind is the radioactive nebulae in episode 310: The passage (find on http://www.scifi.com/battlestar/episodes/episodes.php?seas=3&ep=310&act=1) The nebulaue should damage ships. Also, asteroid feilds shouldn't just decrease accurasy. All they should do is if an asteroid floats in the way of a bullet the bullet hits the asteroid instead of its intended target.

4. Ship modifications. Ships in sins as far as i can tell always hit. It should be possible for ships to miss their target. Also, could you wait until the amo hits the target before dealing damage? I've had a capital ship that has jumped away as the enemies shot at it only to die in phase space because although the weapons didn't hit me, they were shot and thats all that counts. Nup. in episode one and many others, the galactica has had a close escape when it jumped before thousands of cylon nukes hit it. Also, could you make the constructor ship able to jump? how else am i going to build the ragnar supply station from episode 1?

5. Squdron changes. I'm assuming that we are going to be using rapters and vipers as the strike craft for the colonials (please inform me if i'm wrong and we are using cobras and vipers). Raptors deal barely any damage  but can do some pretty cool stuff. Also, can you make vipers able to perform the J-Turns from galactica, they are * awsome. Also make all the strike crft more or less manouvreable depending on their type.

6. General stuff. Ok. This is my main hate in games, only one game has managed to do it even half properly. The H.P compared to damage. I'm sick to death of evrygame having units that can take a million and one direct hits from all but a nuke and still not die. Some games with unit squads even kill off the wrong unit! When my battlestar gets hit by fivehundred nukes, i don't expect it to just sit there on fire like "ho hum, i'm still on half hp dum de dum de dum" Its so anoying!. I agree that battlestars and basestars should be able to take a lot of punishment, but not the much! Also, When a capital ship dies, if its chasis hits another chasis of any vehicle, that vehicle should take a signifigant amount of damage, espescially if the ship explodes on impact. Even when two living ships collide they should both take damage. Also, could you stop strikecraft from flying through planets and suns. Its just anoying. Also the Civilian ships in bsg have no sheilds, even the military ones have barely any. Please keep this in check.

 

On my old sins game i had created and attempted to duplicate the battlestar galactica episodes. My main problems where:

A: you had to start off with at least one planet

B: The computers where to wimpy to attack, even on impossible.

Still i had come up with some pretty good copies of the episodes but they got whiped with my hard drive when i got a  virus :(

The only thing i could be able to help with in any form for this mod would be ideas and show show accurasy in game. Let m know if this would be any help.

(Sorry for the long as message, i've wanted to type most of this up for a few months but haven't been able to so all the posts that would have happened have happened in one)

Thnks

Joccaren

Reply #236 Top

oh, i forgot. I could also be useful in using galaxy forge to make maps for bsg. let me know if this would be any help

Reply #237 Top

also could someone take care of the local militia, they really don't exist in bsg...

Reply #239 Top

can anyne make one battlestar pls? just one, it doesnt matter if its the galactica or pegasus style. just the skin pls. one captal ship or somethink u know?

Reply #240 Top

If memory serves me right, the Galactica, Pegasus and one Cylon baseship are complete! (not sure but I think so)! As well as some fighters...

Reply #241 Top

Actually, we have a full Colonial lineup.  Unfortunately, there are some problems such as incorrect weapons placement, they are made for 1.05, and they are basically a model swap with the TEC, meaning all their entity files have the same stats as the TEC ones, including shield/HP/armor values.

Reply #242 Top

thats simple to change...takes about 5 mins/ship to get it up to whatever you want..then you just add the abilities (+- 2 mins per ability, 10 if its you have to create a new one)é

 

;) Thats if oyu have rough schematics of what you want each ship to ahve in terms of value :)

Reply #243 Top

cool just release it pls. can u guys do that?

Reply #244 Top

Unfortunately ShadowMastiff, the mod has no real leadership and the team is currently running around like headless chickens.  And since BSG will pretty much die after tonight, we are finding it hard to continue (at least I am for that reason).

Reply #245 Top

BSG stops after season 4???? Damn :(

That serie was simply awesome (still on episode 11 of season 4).

As for stopping the mod..come ON! look at the homeworld mod, battlefleet gothic, those are all game sthat have had their shine and have faded into our memories and yet people strive to continue them and deliver their experience to the sins community!

Look, if you really think the mod will dump after tonight...send me the files and I'll take care of creating skills and tweaking the values for the current ships.

I'll sort of pick up the torch and continue as fas I can go! If the mod leaders would allow me!

 

Reply #246 Top

Tell you what ShadowMastiff, apply for a position on the team on our forums, and we can talk about what you are willing to work on there.

Reply #248 Top

Quoting SpardaSon21, reply 19
Unfortunately ShadowMastiff, the mod has no real leadership and the team is currently running around like headless chickens.  And since BSG will pretty much die after tonight, we are finding it hard to continue (at least I am for that reason).

 

'tis true i was the de facto project leader but i've sorta gone inactive for personal reasons

Reply #249 Top

Hey Sparda, Jagged told me to talk to you about what I should do, so... what should I do?

Reply #250 Top

If i recall in the modcraft forums he wanted some Cylon ships designed and modeled by you |-)