Eomega Eomega

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

[MOD WIP] Stargate Invasion DIP 1.32 (released 10-25-11)

The invasion has begun

http://z15.invisionfree.com/Stargate_Invasion/index.php?


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 Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?

Secondary Websites:

https://forums.sinsofasolarempire.com/177748/page/1/#replies

http://www.moddb.com/mods/stargate-invasion

 

 DOWNLOADS:

Diplomacy :


DIPLOMACY 1.32


 DIPLOMACY 1.011A  & 1.01 RELEASES

Entrenchment: 

STARGATE INVASION ALPHA 2.3 DOWNLOAD

7 ZIP REQUIRED TO UNPACK FILES 

YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.

 

Download the BC304 minimod

Download Daedalus Class

View the Tutorials for the BC304 Minimod

View Adding the BC304 Minimod to Sins of a Solar Empire

View Adding Missile and Beam Weapons to the BC304 Minimod

 

 

Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.

  

 

The mod will be built in 2 halves.  The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment.  The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.

 


 

 

 

 

 

5,303,339 views 2,178 replies +7 Loading…
Reply #126 Top
thanks for the encouragement guys, I know that some have come over to support, but not as many as I thought would while I was on vacation, but no worries. Here are a couple of more texture shots for the 304.





EO
Reply #128 Top
Eomega, just thought I'd give you an update on my work to give you some sound bites to play with for the mod.

I've identified a couple clips for each of the ships (some that have hints of background music, so I dunno if we can clean them up or not, or if the 'coolness' of the quote overrules that), but I haven't been able to record them. I don't have access to a microphone, and my efforts and finding programs that can simply record what the speaker outputs are isn't successful.

Currently, I'm pondering about how to implement the sounds. The game directory seems they're all .ogg files, so converting to those from wavs or mp3s wouldn't be too difficult. But, how are we going to implement the different ship captains? It would be kinda strange to have the order for a movement to sound like Caldwell but the order to enter hyperspace sounds like Emerson or Ellis, know what i mean? Do you think there's a way we can implement a selection of some kind, so that a particular ship is 'marked' and dialog of one captain only comes out of that ship?

Secondly, I've been looking at your ship selection. Have you ever thought of putting the Destiny (from the virtual series Stargate Destiny) as a potential ship?
Reply #129 Top
I just looked around the web for the Destiny... it looks like a Daedalus Class to be completely honest... unless Im not seeing the right pictures.

Thank you for your comments, I am going to try and get the 304 done quickly and get her ingame.

EO
Reply #130 Top
Most of the graphics i've seen online for the Destiny series are the Daedalus-class cause they didn't have a modelmaker at first. Now they do. These are the images I could find.

http://img.photobucket.com/albums/v130/Corpral_Hicks/destiny.jpg
http://au.geocities.com/sheebadedog/fleetb_11.jpg

The first is a textured image of the Destiny. Essentially it's the first Tau'ri ship designed for long term exploration of the universe. The second image is a scaling of the Destiny alongside other Stargate ships.

I don't expect you to add it just because I've asked. I just thought I'd give you a heads up, cause I like the design and think it fits well with an evolution of Stargate ship building.

I'll join your forums and we can discuss more there.
Reply #131 Top
If you need someone to do voice-overs for the Wraith ships, I can make them from scratch. Just send me some lines and I'll email you the completed sound files.
Reply #132 Top
Both of your help is greatly appreciated, we have a small team at the moment, but enough to get stuff done at a steady pace. As for the Destiny, we are going to keep our options open, in case we want to use that 'little' ship.

In the case of the 304, here is a texture update, Im working on it slowly but surely.



EO
Reply #133 Top
Wow awsome Eomega keep up the good work!
Reply #134 Top
I love the look of what I assume are hanger bay doors on that 304, its parts like that I think give a ship a sense of reality and character.
Reply #135 Top
As of right now, here is what we have on the gameplay side of Stargate Invasion.

Tau'ri

1. Eight New researches:
-Two Researches for treaties with the Asgard->Gives access to Asgard Technology; stronger weapons, shields, etc.
-Two researches for Hyperdrive Improvements-> Applies Asgard Technology to the Hyperdrive system -> Greatly decreases charge up time.
-One Generic research that gives access to Asgard Tech-> "Tau'ri Scientists learn to use Asgard technology"
-One Asgard Beam research-> Since the Asgard Beam weapons were not immediately available, this research is required to gain that access.
-Two Shield Researches -> Asgard Shield technology-> Increases Shields

2. BC304 weapons.
-Asgard beam weapons applied as abilities in order to restrict immediate access to them. (see above)
-Mark VIII Nuke-> "Beams" a Mark VIII Nuke aboard enemy vessels; instant kill; very very long cooldown, very high antimatter cost, late research.
-Railguns-> Still Working on these

3. Particle Effects
-Edited the Hyperspace chargeup to resemble Stargate.
-Increased the size of the particles used for the 304's railguns.
-Changed the color of railgun particles. (Said particles were formerly autocannon heavy particles)

And we haven't even gotten started...
Reply #136 Top
What about missiles for the 304?

By the way, you guys are doing an awesome job!
Reply #137 Top
What about missiles for the 304?By the way, you guys are doing an awesome job!


Yea...I haven't gotten around to those yet. The Mark III's are what you would consider the missiles. I'm still trying to figure out the railguns, then I'll do the Mark III's. I'm trying to get the weapon effects as accurate as possible and the railguns for the 304 are really hard to get right.

Thanks for the encouragement.
Reply #138 Top
 :CONGRAT: Man keep it up i am a big fan of stagate cant wait for you to finish. Also good work so far i like your models
Reply #139 Top
thanks for all the encouragement... and to thank you so much for it, here is an update shot.



EO
Reply #140 Top
just wanted to give you all a quick update, derbal23 and i have spent the last 30 minutes or so working on getting the rail guns looking good, and we have two shots for you.

v1


v2


And here is a bit of an update on the 304

Reply #141 Top
just wanted to give you all a quick update, derbal23 and i have spent the last 30 minutes or so working on getting the rail guns looking good, and we have two shots for you.


Yea, To go along with that, We are planning on use V2 for the forward railguns and V1 as the side and back railguns.
Reply #142 Top
304 UPDATE:

The 304 consists of 4 different weapons, two of which are not initially unlocked.
The main weapons are the railguns. These take up the 'normal' weapon slots. There are two different looks for the railgun effects which can be seen above.

The other three are usable as abilities.

-The first ability weapon is the Mark III Tactical Missile. It fires one missile with an initial cooldown of 25 seconds and costs 25 antimatter. The Damage is set at 100 for now, but we will balance that at a later point.

-The second ability weapon is the Asgard Beams. This will not be available at first, but after a bit of research will be. The damage will be moderate, but with a 2 cooldown and 1 antimatter cost. We decided this way most resembled the series. The Asgard Beams were not until late in the season and they were very powerful. But to get the look close to what is seen in the series, we had to decrease the damage per firing and decrease the cooldown.

-The third and final ability weapon is the ultimate, destroy-all. It is the Mark VIII Tactical Nuclear Warhead. This is to replicate how the Daedalus would use Asgard beaming technology to beam Nukes aboard the ship and instantly destroy the ship. Right now the antimatter cost is set at 250, which is the total antimatter reserves for the 304. The cooldown is at 400, but the damage is 25,000 (Instant kill). This is also only be unlockable through research as well as a level 5 capital ship, so it will not be available to later in the game. The explosion effect is the same as the TEC's orbital cannon hit. (NOTE: If we are unable to balance this properly, it may not be included in the final mod; but that's a long way off.)

Any thoughts, suggestions, comments, questions are appreciated.
Reply #143 Top
well everyone, I have some screenshots for you all! With the help of Derbal213, I have his railgun textures in with the mod, as well as the work he has done with the researches and everything, and here is an update for all the screenshots I have taken, including another model ingame. Enjoy, and please post what you think.

The Daedalus and Excalibur are prepping for battle


Excalibur preparing to head out


Excalibur starting her engines to get to the jump point


Excalibur Jumping...


With Daedalus not far behind


Before Daedalus arrives to provide backup, the Excalibur takes on the enemy alone







Once Daedalus joins the fight, she fires off a nuke




And the nuke hitting the target


EO
Reply #144 Top
I've begun work on the research trees for the Tau'ri. If anyone has any ideas on specific researches they'd like to see or think would fit in with the Stargate universe, please tell us.

Thank You
derbal213
Reply #145 Top
awesome stuff guys, looks good cant wait. the stargate universe would b a great mod for this game. i think u should definitely add the wraith if u can.  
Reply #146 Top
I just want to say great job guys on what you've done so far, keep up the good work. :CONGRAT: 

Just a thought, but is there any chance in seeing the Asurans using a version of the Atlantis city in space as like some capital ship?
Reply #147 Top
awesome stuff guys, looks good cant wait. the stargate universe would b a great mod for this game. i think u should definitely add the wraith if u can.  


The Wraith are indeed one of the three races we will be doing right off the bat.

I just want to say great job guys on what you've done so far, keep up the good work.  Just a thought, but is there any chance in seeing the Asurans using a version of the Atlantis city in space as like some capital ship?


I personally do not know if the city of Atlantis will be playable. We have not yet gotten to the Asurans. I don't know if it's planned or not, but I'm sure Omega will be able to answer that question. I would love to see Atlantis as a playable "ship," but it would obviously be slow and cost a lot. The weapon capabilities, though...
Reply #148 Top
Yes the Atlantis city ship will be in the mod. She is going to be very expensive, but well worth it when it comes to firepower.
Reply #149 Top
Yes the Atlantis city ship will be in the mod. She is going to be very expensive, but well worth it when it comes to firepower.


Woot!
Reply #150 Top
I also would like to see the great and glorious city of Atlantis skipping around space, and laying waste to targets. Can't wait.

DANMAN