Building/Ship levels

Hi all,

I'm thinking of starting to mod SINS,

I'm just wondering if it's possible to put unlimited ship and building levels ?

Or wondering if it can be added in a patch?

Thanks

FrznMD.
5,827 views 6 replies
Reply #1 Top
If you mean, unlimited number of ships buildable and buildings orbitable, then yes, but it would bog down your system eventually since nothing would keep AI's from spamming ad nauseaum. Simply remove supply requirements for ships and tactical/logistical slot requirements for buildings and you can build them as much as you want.
Reply #2 Top
Welcome to the modding arena. Leave you life at the door as once you get in and start understanding how this all works, you won't ever want to leave. NEways...you questions.

I'm afraid that making unlimited building lvls is impossible. Every level for each of the planet upgrades require a specific block of code for it to implement. You could make the population go for 20 or so lvls if you want, but you would need to write the stats for each lvl. On top of that, you would have to do it with each area you wish to modify. So really to put a bow on this one, you can't make it to where there is unlimited lvls for the planets, but you can make as many as you want. You would just need to manually put them all in. (And don't forget to change the stage count at the beginning of the upgrade path)

Cap ships...I haven't found a way yet with the retail release, so I'll leave that one open for someone with more xp in it that myself. What I remember from the beta though is that all cap ship lvls cap out @ lvl 10 and it's hard coded into the engine, not the .entity files like it is for planets. I'll do some more resarch into this one to see what I come up with.
Reply #3 Top
Hey thanks....

ManSh00ter:

Well, what I'm looking at is something like the capitalship ability has, the ability to level up and get new abilities etc.

But I'm wanting to see if it's possible if it can be done without having a maximum limit.

Bink Sayres:

hehe Thanks, I was not hoping it would be hard coded :(

It would be nice to have this feature customizable.

I'll do abit of research as well, hopefully someone from IronClad/Stardock see this :)

Thanks for the replies :)


Reply #4 Top
I hate to *bump*, but I will....
Reply #5 Top
No, you can't make it "unlimited" levels. You need to specify xp amounts needed for each levelup, there's no functionality to say "Each level is 500 xp more than the previous". So you can put in data for 1000 levels if you wanted to spend the time, but you can't make it "infinite".
Reply #6 Top
lol well, I wasn't really looking for "Infinite" or "unlimited" as such, but really high level.

So like I have to specify each new level?

Thats fine I guess.

Thanks for the response Annatar11 :)