Sim Sins?

Civ 4 eat your heart out.

I started a medium random map (1 star) on single player (locked teams), normal difficulty. After a long hard battle against one AI (up until the end, i was always outmatched in fleet engagements) i finally wiped him out and had total control of half the map with only 2 ways in.


After making a emergency fleet to prepare for a awe inspiring assault by one of the AIs (he had 5 caps and a fleet to match it, the fleet strength indicator was almost maxed out, one system away) which never came, things got real quiet.

I started fully upgrading and building infrastructure on the conquered planets. I got the trade network going, ore processing plants up & running and building new research stations. I then began researching things to improve economy and population size.


I began admiring all the traffic in my little empire and realized I was enjoying the game not as a RTS but as a empire sim!!! I was building the perfect empire and didn't want to go forth and crush the rest of the solar system.


I've played games like civilization 4 and galactic civ 2 but just lost interest half way though (over a year later i'm still trying to start and finish a map for both). With sins, after the thrill of a brutal war i reverted to empire building with the same amount of joy and without even noticing.


Maybe it's the thought that if Sins and Civ 4 ever came together they would need to add a nuclear winter climate to civ 4, but to me sins has just enough 4x and RTS/RTT blended together so well you never get tired with any of it.


Now i want a empire sim sin mod!! >_<
24,204 views 9 replies
Reply #1 Top
Yes that is exactly how I see this game eventually evolving. It makes a lot of sense at least to me given the scale factor. There would have to be some more sub systems added and if you look at the window layouts there is plenty of room for more stuff.
Reply #2 Top
I agree as well. I'm very interested in seeing mods which slightly downplay the military aspects for increased empire building and diplomacy and exploration and what not.

Perhaps we can add more types of raw materials, or a varying pricing supply-and-demand economy.

I don't even know what the mod tools will offer, but it would be neat if you could add structures, such as major buildings or attractions and things, perhaps a defensive weapon, etc. to the surface of planets as well, so that you can pay more attention to the cool looking planets with people zipping around everywhere.

Depending on how in depth the mod tools are, there is a lot of potential!
Reply #4 Top

Hmmm Suddenly have fond memories of Imperium Galactica 2


I'm still waiting for them to surface... :d
Reply #5 Top
Still have the game...

Was a brilliant game... Although they could have left the Fleet battle view out sins it held no stratgic or usefull meaning other than watching a coupe of ships with the number 200 above it fighting.

hehe I meant to say Since, but added sins... god this game is getting to me.
Reply #6 Top


I'm still waiting for them to surface...


Yeah, I bought the game, played for an hour or so, and never touched it again. I still don't know why.....

Reply #7 Top
To make a Sins Sim, use the map editor to create a 1-player game. If you have multiple star systems, designate your home system as 1-player and all the other star systems as zero-player. When you run this kind of game, the first thing it will do is tell you that you have won, but give you the option to continue playing. Ta da!
Reply #8 Top



I'm still waiting for them to surface...


Yeah, I bought the game, played for an hour or so, and never touched it again. I still don't know why.....




It is good to know I'm not the only one with those feelings. I simply cant put my finger on it but after several hours of play I completely lots any and all interest in it and for the life of I have not reason for it.
Reply #9 Top
I know what this is like.
Sometimes it makes more fun to build up a perfect Empire than to conquer it all... since if you did that all will be over.

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