My suggestions

Great, but a few improvements?

I've just finished my very first sins game, i wasn't in the beta's :(.
Anyway, a few things bothered me.

1: When i want to upgrade my fleet size it takes a certain % from my income, but i feel that if i do not use those extra slots, like when my fleet gets destroyed that i should have my income back. So even though i could get up to 400 logistics points (19% fleet maintanence) if i only have 200 used, i should only get taxed 9%.

2: I guess i'm to tired to remember, but i was sure i had another thing on my mind.
12,654 views 3 replies
Reply #1 Top
i would like to know why we are paying for maintaince twice.

1 max fleet size.

2 maintaince cost.
Reply #2 Top

You're essentially putting infrastructure, support personnel, etc. together when you increase your fleet cap. Just because you don't use it all doesn't mean that you can eliminate what you've built or not support it. :P

 

Reply #3 Top
I suggest that we also get a similar button to the game/research speed set to low/normal/high for unit cap ^^.

Also I suggest that there will be moons and space stations, special planets with the ability to construct special units and more types of special areas, more logistic type buildings, more research items + tons of more artifacts.

And of course more portraits for players to choose from, more unit types for all races and more races later on ^.^ :d