Morale Choice Oddities
from
Stardock Forums
Just a comment that it seems some of the morale choices aren't calibrated properly. For example, there's the discovery of a mine with 'rich' minerals but sending in your guys will cause some certain death.
The bonus for going in (and turning more evil)? -- 15 b.c.!
LOL! A cup of Yorian tea goes for about 8 b.c. on the open market... LOL
Seriously, these Morale choice things have the potential to be truly interesting and relevant to the game, but many times there's no real compelling reason to go one way or the other besides trying to chance your civ's morality. Yes, this is the primary point, I understand, but when the decisions hinge on making 15 b.c. to kill you men or not, it loses some of its impact.
I think 1000 b.c. is closer to the mark, don't you guys? Or if the choice comes later in the game, something like 3000 b.c.?
The bonus for going in (and turning more evil)? -- 15 b.c.!
LOL! A cup of Yorian tea goes for about 8 b.c. on the open market... LOL
Seriously, these Morale choice things have the potential to be truly interesting and relevant to the game, but many times there's no real compelling reason to go one way or the other besides trying to chance your civ's morality. Yes, this is the primary point, I understand, but when the decisions hinge on making 15 b.c. to kill you men or not, it loses some of its impact.
I think 1000 b.c. is closer to the mark, don't you guys? Or if the choice comes later in the game, something like 3000 b.c.?