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Monday Update to 1.01A now available

Monday Update to 1.01A now available

Here's what's new in 1.01A:

New Features:
+ GalCiv AI tweaked so that it bargains more intelligently at lower levels
+ General difficulty level affects which random events will be used (i.e. no more getting clobbered by an advanced story arc when you're just learning the game)
+ New Cut scene: When a player dies, you get a cut scene of ships conquering them.
+ New random event - population boom.
+ Social programs cost slightly less to maintain
+ Details screen now displays how much maint. completed projects use "(X)" by their names.
+ Some random events come later in the game.
+ Technology Trade United Planets issue nerfed
+ AI considers technology trade values more at lower intelligence levels
+ Added 2 new random events
+ Anti-Cheat methods beefed up
+ Metaverse submits difficulty level

Bug Fixes:
+ Metaverse submissions should work for all players
+ Crash bug in diplomacy screen hopefully fixed
+ Terraformer can be built
+ SDNet.lib updated for those who have had trouble submitting scores. Make sure you register with the metaverse.
+ Duplicate building of wonders / trade goods fixed

We decided to update it again today because of the metaverse fix which we think a lot of people have been waiting for.

Stardock Central:
These updates require Stardock Central. Major revisions will be available as stand alone patches but those will be much less frequent. If you don't have Stardock Central, go to the downloads are and download it. Once set up, go to the Software, Drengin, and then click on GalCiv and press the update button next to it.

If you want to see exactly what build of GalCiv you're running, go to settings and have it show revision numbers. TOday's build is 1.01A.31

~SDC~
1,240 views 31 replies
Reply #26 Top
I also still have a duplicate wonder problem with 1.01A. The Altarians built Eyes of the Universe, and then built it again 20 to 30 turns later. Can anyone confirm if this was actually fixed cause it doesn't look like it was? Haven't had any duplicate trade goods yet, so thats good.

~SDC~
Reply #27 Top
In my very first game, I saw the same wonder built at least three times. I don't remember which one it was, though.

~SDC~
Reply #28 Top
I don't know if 1.01A was supposed to fix this but I had the same random event show up twice again. It was the Soldiers from the dead event, but both times the consequences were different. On the first event the neutral choice gave a +1 soldiering bonus and the evil one gave a +6. The second time it came around the neutral one was +1, but the evil one changed to +1 also. Why would I pick evil and not neutral since they were both plus one. I certainly wouldn't do I just to be evil cause then I'd suffer the consequences possibly so I picked the neutral one. But I don't thinkt his event should have come up twice in the first place.

~SDC~
Reply #30 Top
Great patch :D

Just hope you realise that by setting your service and responses so high, we will expect you to keep to them for the next year :P

*Sits hoping for the next patch to include planet military queue Rally points*

~SDC~
Reply #31 Top
We don't overwrite the you lose bik. We are using one that is already on the drive.

~SDC~