DA 1.80g

Maybe I missed it

So, what are the updates/fixes for DA 1.80g???
8,770 views 6 replies
Reply #1 Top
Oh, and why can I switch back and forth between 1.80g and 1.80e, is G still just a test build??

either way this is a great idea! Thank you guys! Incase there are any major problems we can switch back easily! Thank you!
Reply #2 Top
You need to "archive" in Stardock Central to preserve old versions of the game. I've done that in case I have problems with "g", however, it's working well for me so far. It's an official release.
Reply #3 Top
Looks like frogboy took some of my advice ....


https://forums.galciv2.com/?aid=170670#1398054
Reply #4 Top
Yea, that's why I held back at "d" before moving forward. The fleet movement bug was addressed with a manual fix posted here, but it just took a while to update the version on SDC. That's understandable with the emphasis on TA right now.

Reply #5 Top
While I'm still playing and modding...I can't say its completely "understandable" to work on a something not out yet when you know something that is out is having a major problem.
Reply #6 Top
While I'm still playing and modding...I can't say its completely "understandable" to work on a something not out yet when you know something that is out is having a major problem.


That is standard for software development project planning. Software is complicated, and requires advanced scheduling of time and resources to develop and support. Budgets have to be met, timetables adhered to, etc. Yes, there are bugs and usually they are not dealt with one at a time, but addessed in larger groups, usually in the form of scheduled release updates. There (normally) a set of updates which are scheduled to be included in a new build of the software and throwing things in at the last minute is usually not a good idea.

Also, they have to pay the bills. Meeting the project deadlines for TA will probably allow Stardock to improve there bottom line and thus allow them to continue supporting the product we all (mostly) love.