beginning strategy with buying ships.

I know colony ships are a must in the beginning but does any one buy one extra survey ship or a scout ship?Does it depend on small large or huge galaxy.

Also I dont see how the way you have to shuffle your colonist around to get the maximium benefits,(if your pop. goes over the limit, adds to gameplay at all?
It just seems to be an added nuisance to me rather than trying to make improvements that would help an overcrowded planet become happier.
Shouldnt this be tied to the evil,good scheme somehow with a choice of retaining overcrowding or not?
And since when has raising a tax rate ever meant that poorer people in a population dont pay? Yes i know it was the way rhe game was coded but why? Again how does it add to strategy at all. Ive never seen any documentation on how they determine x no. of wealthy people on a plane versus x no. pf poor people.
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Reply #1 Top
I usually don't buy any other ships. Since there's so much "junk" waiting to be looked at, I usually just wait till I get a scout ship or sensor drone from the spacejunk.

As for the population thing, using the evil/good scheme might not be a bad idea. For the evil races, have production furnaces where you can remove your extra population to for short term production boosts (I know there are some random population thining events, but for an evil race having it as a actual "social" production might not be a bad idea). For good races, have research to increase the usuable areas of a planet and thus decrease the population density, which is the real issue for decreased happiness.
Reply #2 Top
Depending on the distribution of stars around me, I try and lease a colony ship first turn, then crank up the spending, and quickly get a scout. After that, back to colony ships.

Between the survey ship and the scout, I can generally cover the adjoining sectors before I launch the third and later colony ships.
Reply #3 Top
I usually have to deal with the morale problem in my mid game, before I researched terraforming.
Depending on the planet size, terraforming can go from 10 turns to 100 (approximations).
I accept the morale to go down to 40%, then I decide if I have to remove population or continue. If I remove, I would remove 20% to 40%, and wait for terraforming to be complete the add back the population to the planet.
I play with the tax rate all the time, and before an election, I do like the politicians, lower tax, and after, increase it....


~SDC~
Reply #4 Top
Someone said that a planets population gets used to a tax rate and it will take a while forthe population to react good or bad to a new setting.Is that true?
Reply #5 Top
I usually buy my first colony ship flat out.. so I don't have to pay for a lease. It seems to work so far.. I am not in debt at least. :D

What is everyone elses strategy?


fleabitfox
Reply #6 Top
Populations seem to get "used" to a tax setting, but if you set the slider near an endpoint it has the expected dramatic effect. In my last game I was running the end 1/3 of the game with a 70% tax rate and had 50% happiness. I had massive cultural spread since I had traded tech for about 3/4 of the starbases and loaded them up with all the fun human stuff. My morale was low enough that I was losing about one planet every other turn to the I-League, but was gaining 2-3 a turn from the Major Races. I just ignored it and coasted to a tech victory. :)


~SDC~
Reply #7 Top
I always buy a scout right off, they're cheap. I use the rest of my initial treasury to keep my production funded at 100%, which keeps the colony ships and constructors coming fast enough. I'm usually lagging a bit behind the computer on expansion, but I catch up when their leases start dragging them down.

This is on "Normal" with an 8x8 map.