hi guys will weapons always have a fixed probability to hit or will they become more like hw2?

i hope the weapons become more like hw2 cos they are more realistic. Cos sometimes even before the weapons hit the ship explodes which is stupid id like to see it like home world 2 where shots can miss and do. maybe u might say that weapon tech might be soo good that u cant miss but if u fire a bullet for example and the ship moves then it will miss not hit and i think you game should take this into account at least. any 1 agree? cos i think this would be a vast improvement. maybe u can take some of the code from home world 2.
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Reply #1 Top
Anyone agree?

oh i do agree
but i have a feeling they dont have a miss calculation like in supcom. As i recall supcom puts all the bullet calculation on another core. Why i dunno maybe it requires alot?
Reply #2 Top
is thier an echo in here or is it just my comp?
Reply #3 Top
no, it is your massive inability to spell <3
Reply #4 Top
So far, only strike craft have a chance of dodging shots. Although, like Homeworld 2, chance to hit target type by weapon type is easy to mod.
Reply #5 Top
HW2 style isnt really more realistic, we cant say which one is more realistic because realistically if anything like that would be firing off the hull of a ship the ships course would be greatly altered if not making the ship lose total control.
Reply #6 Top
but i have a feeling they dont have a miss calculation like in supcom. As i recall supcom puts all the bullet calculation on another core. Why i dunno maybe it requires alot?

multi supcom is completely modeled, it isnt "this will always hit __% of the time" its actually tracked out in the model. I would know seeing as I'm very good at losing stuff because I placed my turrets shittily.
HW2 style isnt really more realistic, we cant say which one is more realistic because realistically if anything like that would be firing off the hull of a ship the ships course would be greatly altered if not making the ship lose total control.

you are talking a complete other element of realism, but HW2s is still more realistic.
Reply #7 Top
you are talking a complete other element of realism, but HW2s is still more realistic.


Yes, but I also see no reason why a computer wouldnt be able to calculate and predict enemy craft movements enough to hit it 100%.
Reply #8 Top
Yes, but I also see no reason why a computer wouldnt be able to calculate and predict enemy craft movements enough to hit it 100%.


Eh, only if you can gather enough data to accurately plot the enemy.

Personally, I don't think any military worth its salt is going to just let you track its vessels.
Reply #9 Top
i think this would be a vast improvement cos then commanding your own fleet would have a big advantage you could tell ur ships to go 2 a location suddenly avvoiding wepon fire and it looks cool when shots miss on the odd occasion and it looks stupid if you ship blows up be4 it gets hit.
Reply #10 Top
Eh, only if you can gather enough data to accurately plot the enemy.


As far as sins goes, projectiles move with sufficient speed and accuracy that any attempts by a frigate or larger ship to dodge would be futile anyway. So they don't even try. Strike craft can dodge, and corvette-class ships aren't in the game (so feel free to speculate whether they would or not). Of course, whether or not a target is in the firing arc is then a different question than whether it can dodge when it alreaady is in the arc.
Reply #11 Top
iv seen my frigate move and shots miss but still take damage and you cant predict a ships movement if it is randomly changing direction.
Reply #12 Top
eh, this has been argued out jp, and they ARENT going to listen. I was on the side that said they should miss, but ive given it up as futile.
Reply #13 Top
thats a shame i think it would be better they probably want to make more units and stuf than waste thier time coding and stuf for hw2 kind of weapon systems
Reply #14 Top

Eh, only if you can gather enough data to accurately plot the enemy.


As far as sins goes, projectiles move with sufficient speed and accuracy that any attempts by a frigate or larger ship to dodge would be futile anyway. So they don't even try. Strike craft can dodge, and corvette-class ships aren't in the game (so feel free to speculate whether they would or not). Of course, whether or not a target is in the firing arc is then a different question than whether it can dodge when it alreaady is in the arc.



O.o I think you quoted the wrong thing there... I was refering to the fact that to have 100% accuracy, you'd have to know where the enemy is. And if someone is planning on shooting me, I'd sure as heck be trying to convince him I'm elsewhere with every single EW trick I can come up with

That said, I am on your side as far as larger ships being unable to generate a miss (AKA: move away from the trajectory of the weapon after it was shot) due to the difficultly they'd have in generating the necessary impetus (not only do they have to move faster, but there'd be a much larger strain on the hull itself trying to transfer the force from engines to everywhere else).

And, personally, I feel that even fighters shouldn't be able to avoid being hit (at least by lasers, auto cannon are a mabye). Unless you can manage to get the enemy to shoot in the wrong place (AKA miss) the fact that lasers are light speed weapons means that they shouldn't have time to dodge the incoming fire. The fighters certainly wouldn't have any warning about the fact that a shot was fired. Random movements might help here, for smaller vessels, as the light speed delay gives you a little bit of time to be somewhere else, but I don't see the battlefield being large enough for that delay to be significant for anything but a fighter.