Hate to admit it - a noobee question
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Stardock Forums
Most TBS stuff I've played generally (whoa - two ambigs in six words) result in all moves taking place within a complete turn. In other words, select A, tell A to move to or toward X, and the result following the "turn", is that A has accomplished the move and yields a reportable result or is moving to X.
So far in Gal-Civ I seem to be getting that basic approach, but with a "turn" (using button) I seem to get mixed results: some ships move (as above) and some do not. But if I select a ship (for example the Hero), and then select a destination (usually within visible range), the sprite takes off and accomplishes the task and I get some message to the effect of (found good stuff or waste of time).
It seems that what I'm looking for is an option (that I've missed and don't know how to set that completes all moves to a final state) or I'm not understanding the "turn - move" relationship.
Any help in understanding would be appreciated. Other than that, I am enjoying the game immensely... very good fun. I'm making no editorial comments beyond that... i.e., not going there until later.
AA
So far in Gal-Civ I seem to be getting that basic approach, but with a "turn" (using button) I seem to get mixed results: some ships move (as above) and some do not. But if I select a ship (for example the Hero), and then select a destination (usually within visible range), the sprite takes off and accomplishes the task and I get some message to the effect of (found good stuff or waste of time).
It seems that what I'm looking for is an option (that I've missed and don't know how to set that completes all moves to a final state) or I'm not understanding the "turn - move" relationship.
Any help in understanding would be appreciated. Other than that, I am enjoying the game immensely... very good fun. I'm making no editorial comments beyond that... i.e., not going there until later.
AA