Megaevent Pirates - Suggestion for Alternative Setup
from
GalCiv2 Forums
Hi all,
after reading the experiences by players with the Pirates Megaevent an idea came up in my mind regarding the background and goals of pirates and how this could be included in the game with a different approach.
To me pirates are striking at targets of opportunity using hit and run technics and try to avoid contact with regular armies. So my suggestion goes:
- pirate ships are incredibly fast instead of powerful
- have high attack but relatively low defense
- go for freighters, mining bases, starbases and undefended / lightly defended troop ships in that order
- gain additional ships and/or increased attack when left alone for awhile or based on successful raids (?)
- steal money from undefended worlds (?)
The challenge pirates would pose would be catching them before they do major harm or at least protect your empire against their attacks by building starbase military modules, sending ships to all colonies and providing escorts for your troop ships.
To finally defeat the threat the player would have to invest in engines and some defense so he can build ships to take care of them pirate dudes.
What do you think? I am interested in any feedback.
after reading the experiences by players with the Pirates Megaevent an idea came up in my mind regarding the background and goals of pirates and how this could be included in the game with a different approach.
To me pirates are striking at targets of opportunity using hit and run technics and try to avoid contact with regular armies. So my suggestion goes:
- pirate ships are incredibly fast instead of powerful
- have high attack but relatively low defense
- go for freighters, mining bases, starbases and undefended / lightly defended troop ships in that order
- gain additional ships and/or increased attack when left alone for awhile or based on successful raids (?)
- steal money from undefended worlds (?)
The challenge pirates would pose would be catching them before they do major harm or at least protect your empire against their attacks by building starbase military modules, sending ships to all colonies and providing escorts for your troop ships.
To finally defeat the threat the player would have to invest in engines and some defense so he can build ships to take care of them pirate dudes.
What do you think? I am interested in any feedback.

