Creating your own civilization (please read)

One of the thing that really cheeses me a tad are those who, without knowing anything about GalCiv, think it's "limited" because you have to play as humans.

That is because they are used to games where the race you choose is somehow hard coded.

Consider this screenshot from the upcoming BonusPak:

http://www.galciv.com/bonuspak/bp2.jpg

Your civilization has around 30 abilities that you can tweak. Plus you can choose your political party, plus you can take the path of good or evil or somewhere in between.

In short, you have much much more control of what kind of civilization you're playing than most games I've played in this genre.

Playing as another race would essentially mean having different sprites for your ships. And in exchange for those sprites, you woudl lose all the backstory content since it would have to be made genericized. By playing as humans, you're not losing anything in terms of customization and in return you get to have a much richer, deeper back story.

So to those who don't have the game, please bear this in mind.
2,037 views 40 replies
Reply #1 Top
Frogboy, whats ya doin up this late? I'm afraid once I get the game I might be giving up sleep for play time too.

I'm with you on the human only thing. With the customization available, I think people who complain about it are just nitpicking. I'm sure it will come up in reviews but only because they will be comparing it to other 4x games as far as what features it does and doesn't have. If the AI is as good as it seems to be and the replay value is high, I don't think anyone is going to care about only playing as humans.

~SDC~
Reply #2 Top
I want the deep backstory. It can make a world of differance. Besides if people want that sort of thing that is what modding is all about.

~SDC~
Reply #3 Top
Frogboy, I love this customization thing, it makes me remember of role-playing games... this adds a lot to the fun factor ! Just one question :

once you've choosed your civilization's abilities, can you save them into a file like "MyCiv.cfg" so that next time you can directly load this config and play with the same civ ?
Reply #4 Top
I'm ok with the GalCiv customization range :)
But note that it's still "more limited" than in say MOO2 or SE4 where you can have abilities like rock-eating, methane-breathing, mind-control, aquatic life, transwarp, etc...

And BTW, Frogboy, did you forget me ? I needed stg for a review .. :sniff!:
Reply #5 Top
I've never understood the explicit desire to be "non-human". Since you don't have any pictures representing your (the player's) civilisation, you could, essentially, choose to play a race of 7-legged water spiders that worship vorpal bunnies and refer to themselves as "Them What Is and Really Oughta Be ".

I always rename the Terran civilisation and frequently rename the AI civs, as well. Just 'cos, "I got back story too, dammit". If I were to bother to change pictures and back story, I'd be more likely to modify the game to resemble my own bizarre, private universe (try selling that). Although I like the idea of B5 Mods and (sort of) Star Trek Mods, I also like the coherent vision that Brad's built GalCiv upon.

Thus, if I "create" my own civilisation, I know it's only a surface change that, ultimately, has to fit into the GalCiv universe. (The history of my 7-legged water spiders looks suspiciously like that of Western Civilisation on Earth.) When I show up to play, I show up to play against the Drengins. (And I pronounce it with a hard 'g', because I know it pisses them off.)

Your smileage may vary...

End transmission.

~SDC~
Reply #6 Top
glMatrixMode:

When you enter the races customizations screen the game has saved you stats from the last time you played that "party". So if you in your first game played "Federalist" and then played "Technologists", the game will save the settings you chose for both, so if you want to play the Feds again, just select that party and the settings you used last time you played that party have been saved!
Very nice indeed... :)

/Andreas
Reply #7 Top
Frgoboy I concur with you......I don't even think you need to talk about the backstory, though! When people complain about being limited to one race, they usually mean a lack of cusomizability, which you have refuted. Unfortunately, I respectfully submit to you that in spite of this post people will continue to complain about "only being allowed to be human" if only becaus people are a contentious, opinionated lot!

Hang in there anyway, your fans are with you

Mark ;p
Reply #8 Top
Does the "backstory" you talk about come into effect when you are actually playing the game, or is it what was printed in the manual?

--Soulfire
Reply #9 Top
Frogboy is right. I posted something similar on the moo3 forum yesterday in response to someone complaining about "only being human" and "no ship design". They used that as an excuse to say the game lacked depth. I responded by saying that ship design has nothing to do with depth. Ship design deals with detail. And as for being different races. Most of the time I pick a different race in another game I simply feel like I'm picking a different graphic. Anyway, DEPTH has to do with your interaction with the galaxy and the AI, which it looks like galciv has those 2 in abundance.
Reply #10 Top
Actually, I always play the human side in every game I play anyway! ;-)

-Yak
www.cold-war.net
Reply #11 Top
Lacked depth and this guy is on a M003 forum, they should talk.

Lets see the 5 Alien civilization AI you have several levels for intellengence you can set their behavior from very evil to very good or random. The human civilization you have to pick what to research, what you taxes and spending should be, what you want ships and social projects you want to build, what type a government you are going to be, decide if you want a trade route, colonize a system, go to war, etc...

and if that is not enough different size galaxies play differently and you have random events that you have to deal with.

Then you have to decide if you are going to play, evil neutral or good and then decide what type of win you are going for.

Then there is the bonus pack.

Even this is just a sample of what the game can do.
Reply #12 Top
yeah prefer playing as human since I'm...well...human.

For me the only reason to play another race is for different traits. GalCiv seems to be the best of both worlds.
Reply #13 Top
Will the editor allow the use of different sprites? IOW, if someone really wanted to make things look less "human", could they use a series of customized graphics?
Reply #14 Top
Brad,
Will the ability to choose sprites be included with the game? For instance, if I liked the Yor sprites better than the human sprites, could I choose them and let the Yor use the human sprites?
Reply #15 Top
I'm Ok for playing Human, but do we have ALSO to play US ? Ships are named by default "USS so-and-so"! ;p

It can be a good thing, though, so the next scout I'll make to go through a black hole could be "USS Bush" ... LOL

PS : don't take this too seriously, but it is nonetheless a sign of americanocentrism :p
Reply #17 Top
Well, you can rename your ships anyway. And as for "americanocentrism", the game developer (Frogboy) is an american after all. ;)
Reply #18 Top
USS = United Starship. Not United States. Stolen from Star Trek. ;)

But yea, you can rename your civilization, the alien civilizations, etc. You could call yourlseves the Klingons if you want. But the in game cut scenes refer to the player as humans as well as events.

Reply #20 Top
What about using a different sprite set? Is that configurable? Thanks.
Reply #21 Top
"What about using a different sprite set? Is that configurable? Thanks. "

It's modable with the utility they will release in final version

~SDC~
Reply #22 Top
HMS All the way ;)
Shuld make a little config file for the bits and pieces like this like SMAC's list of colony names etc.
Reply #23 Top
Different sprite sets aren't in and won't likely be in any time soon. But you'll be able to make your own ships with tools we're releasing with the bonuspak or shortly after.

~SDC~
Reply #24 Top
Galatic Civilization Blinds or GCBlinds for short would be cool from the company that took skinning to the next level. :)
Reply #25 Top
TWIROBSS.. Them What Is and Really Oughta Be Starship. For the 7 Legged Water Spiders. Right Captain Bizarre?
:D