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Would people want Mega events?

Would people want Mega events?

Even as an option?

First, what is a mega event? A mega event is a randomly generated event that dramatically alters the game play.

What are some examples of mega-events?

  1. Allied War. Three of the 9 players who are already friendly decide to ally together and declare war on everyone else.
  2. Plague. A space plague that will gradually wipe everyone out unless a particular research item is found.
  3. Culture Shock. A particular alien civilization gets their influence boosted by 10X and players have to decide how to combat it.
  4. Ultimate Doom. A particular civilization is getting their abilities increased by 1% each week (turn). Eventually they'd be gods. What is to be done?
  5. A horde of space pirates begin wiping out the defenses of each race.

You get the idea.  The mega events are UNbalancing. They would disurpt strategies. And they would be optional.

The question is, do people want this stuff enough to justify the effort involved in creating them. And what sorts of events would people want?

105,685 views 104 replies
Reply #76 Top
Those would be awesome! I would like, however, for there to be a toggle to turn them on or off. But if that is not possible, I say put them in!
Reply #77 Top
I allways love things where you have to form coalitions and stay on your toes, fighting for survival.
Reply #78 Top
Conditional upon them being optional on an event by event basis. The thing about such unbalancing things is that some of them might be fun and others might just be annoying (presumably which are which is idiosyncatic).
Reply #79 Top
I vote YES. GC2 would never be the same with MEGA events and it would be even better with a slider to choose the propability.
Reply #80 Top
Great idea! Beware the Outsiders! And while we're at it, bring back the Ominorians, since they were the first "minor" civ ever to grace the game.

Bill
Reply #81 Top
My vote is also yes.

As for events, how about a civil war? The largest empire (whether player or AI), in terms of military rating, splits into two factions (one good, one evil - neutral evaporates) and fights to the death. Other powers could intervene openly or join a non-intervention pact, where covert intervention would run the risk of detection and a significant diplomatic penalty. The schism would be 50:50 based on planet value as measured by cumulative social expenditure and military value as based on the military rating system.If the event effects a player empire, the players gets to chose which faction to play. Powers of the same alignment as the original empire suffer a morale penalty, as the discovey that their alignment's control of that empire was somewhat fragile makes them doubt the stability of their own society.

Another idea might be a new religion which spreads through the galaxy. The leader has various demands which escalate as more citizens convert.Denying these will anger your converted citizens, while complying will aggravate the unconverted, and be somewhat inconvenient. Propaganda and espionage can be used to stall or accelerate the conversion rate. Converted players can try to spread the religion through other powers. All converted powers would suffer significant penalties for any actions they take against each other and there would be an influence bonus for the HQ. Pre-existing religious instituions eventually rally to their own cause, so that the conversion rate runs out of steam after about 50% of the Galactic population has converted, leaving a divided galaxy, and left to its own devices this is how things will stay. Governments, however, will continue to able to promote conversions to and from the religion by propaganda and espionage. Given sufficent effort they can even stamp it out entirely, but is it in their interest to do so?

vince
Reply #82 Top
Would like to see random events. Especially if the game is going overwhelmingly in my favor-- something to knock me down.

Often thought it would be cool to see the Dread Lords show up and start rampaging in my sandbox games. You know, when I'm at the top and just trying to finish off the other AI's. Could use some more challenge.

Other then that: revolutions, defections (scientists making off with technology?), minor races going nuts etc.

The game could use some chaos.
Reply #83 Top
Ditto to all comments. I play to watch the drama unfold, not for points.

As someone who never plays the campaigns, I would LOVE to see a Dread Lord invasion as a possible mega event. Or even as an optional certainty, but without the campaing structure.
Reply #84 Top
mmmm sounds good. i think that things such as what you listed would be good... some other things such as a group of planets in one large region of the galaxy, regardless of the controlnig race, band together, defect from their controllers, and begin to destroy everybody.
Reply #85 Top
I like this idea a LOT! Megaevents=COOLNESS.
Reply #86 Top
as long as they are optional i see no problem but there is nothing I hate worse in a game than to have played well and be robbed of victory by some event that I can't possibly overcome or that requires me to adopt a style that is not mine.

IE: forcing me to all out war to prevent some faction from getting godlike power
Reply #87 Top
Definately... as previous posters have said, the way I play is pretending that I'm actually playing a "real world" situation, writing history basically. These events make the game a thousand times more fun for me because you can't predict them, they have huge impact, and generally just make things more interesting.

Having them optional is nice in case I want to play a cold blooded game of min-max domination, but I would really really really enjoy having them as options.

I still regret the "black death" plague in Civ3 wasn't an option that you could have randomly occur without doing some special map scenario... stuff like that is so fun and so realistic. PLEASE include it
Reply #88 Top
as long as it is a checkbox for galactic events. Sometimes people would not want these kind of events, but hey sound like to me.
Reply #89 Top
Ultimate Doom. A particular civilization is getting their abilities increased by 1% each week (turn). Eventually they'd be gods. What is to be done?

Since this is already in the game, I can say from experience that this actually does not affect the game much. Perhaps the amount increased each turn should be increased.
Reply #90 Top
Since this is already in the game, I can say from experience that this actually does not affect the game much. Perhaps the amount increased each turn should be increased.

Nope, that's not in the game at the moment. It's quite a difference between one random ability increasing 1% each turn (which is in the game right now) and all abilities increasing 1% each turn.
Reply #91 Top
YES, this would be brilliant, the icing on the cake making the late-game stage much more interesting.

I haven't read all of the suggestions, so forgive any repeating here. Perhaps the following could work:

Exodus - An emopire suddenly suffers some disaster and must move on or die, their population being converted into loaded, long range, troop transport ships, except for, say, their most recent colony (if planets are a requirement/there aren't any stations).

Religious/Idealogical movement - A new Civilisation is generated, gaining a percentage of all the races planets and ships.

Pan-galactic fertility - all/percentage of class 0 planets become habitable (random generated class perhaps).

Enlightenment - by fortunate coincidence, one empire is now home to a load of home-grown geniuses, doubling their research rate.

Hyperspace... or something-space anyway... - For a limited number of weeks, all ships have either/both vastly improved speed or no limit on range.


Anyway, at least the Exodus thing is an event I've always wanted to happen to me .
Reply #92 Top
I would want mega events to happen once every four games or something, so that when they do happen, it is HUGE!
Reply #93 Top
This would be extremely cool.

Reminiscent, in some ways, of MoO-- you've got Orion (if you can defeat the Guardian), your Antarean invasion, your hyperspace flux (No move for you!), your giant space crystal/amoeba that shows up and starts eating things, et cetera.

I've been playing some old classic Star Control II lately. If you can get me a 4x game with events that feel like that (provoking a Yehat civil war, setting a sun to go nova and incinerate an enemy fleet, reviving nearly extinct races, two races merging into a gestalt whole, a horde of hostile randomly replicating probes, unlocking ancient secrets to persuade modern races of things), I will be very happy.
Reply #94 Top
A thought: What I'd really like are some almost-but-not-quite victory conditions. The current artifact that empowers an alien race as an event is much like this: kill them now, or lose; however, it stands entirely outside of player (or NPC) control. I'd like to see it as almost an alternate tech victory-- build a sickly broken galactic wonder, and then survive long enough to employ its benefits. Something like the titans or wonders from Age of Mythology would be a really spiffy dynamic here.
Reply #95 Top
Other then that: revolutions, defections (scientists making off with technology?), minor races going nuts etc.


There definitely should be a special "The Snathy goes nuts" event with it's own video

Reply #96 Top
Okay, heres something {sorry if already mentioned}#1: A Minor Race just all the sudden gets as advanced as the most advanced player, as millitarily strong as the strongest player, and as ecenomically strong as the wealtheist player. Plus, the minor race permanentally allies itself to the weakest good-alligned player.

#2: The Best money-maker in the galaxy has a Horrible ecenomic problem, lowering their income 25% & raising their expenses 25%.

#3: The most advanced Galactic powers mass majority of people convert to a new religion, one that states that technology is evil. -50% Research production for 10
Game-years.

#4: The most millitantly powered Galactic power declares war on everyone else for 5 game years.

#5: A Minor race ascends to become a major race, with one catch- they get a +20% everything rate {research, Morale, Millitary production, and so thorth. EVERY SINGLE ONE OF THEM!!}
Reply #97 Top
I would love to see a mega event that gave a race some super advanced weapons tech not available on the tech tree, along with a new genocidal leader.

Or how about this: A militant faction of one of the races has seized power and unveiled a new battle station with enough power to destroy a planet.

Or how about this, the mother of all mega events: A portal to another dimension has been opened, one which has been conquered by an evil version, perhaps improved (genetically modified) version of your own race. This evil empire then declares war on your dimension and invades, but you can also send fleets into their dimension. This Mega Event would only be available to good or neutral races.

Reply #98 Top

I vote yes, my ideas are:

Crusade: The homeworld of a good civ. is taken and the remaning ships in orbit flee to other civs and gather other civs shups and transports to take back the homeworld and push back the aggressors.

Minors Unite: All minor races unite to stop being elimiated and decleare war with anyone that tryed to defeat them before, they also overrun thier home system and become a major civ.

Magnetic Blast: A magnetic blast dissrupts/destroys all ships that are out of orbit, communications between civs. and trade routes are destroyed, all sencor ranges are reduced to 1, Communcations are cut and ships cannot travel for X amount of turns.

Galactic Indpendance: All planets beaome a minor civ and major races only get to keep there homeworld.
Reply #99 Top
I know this is going to be implemented, but I have some ideas:

Bio-geddon[/B]: The most advanced race undergoes a horrible biological catastrophe that halves their population on all planets with more than 1 research facility. (alternately, all of that empire's planets, and all the empires they trade with, get their population halved). For added fun, it can halve the population every turn for a dozen turns or so >D.

Cryptic Relics: On the least populated planet of a random empire, an ancient technological facility is discovered with incredibly potent abilities - it takes up a whole tile, but quadruples research for that planet and doubles research for the entire empire.

Quantum Crysalation: Dozens of wormholes spontaneously appear all over the map, all of them linking to within 6 parasecs of a single inhabited solar system (prefarably to the capital or manufacturing capital of the strongest empire). The idea would be to make convential outposts and sentries worthless for the unfortunate galactic empire in question.

Reverse Physcopathy: All nations (including the player's) simultaneously flip ethical alignments and declare war on a random nation of the opposite alignment. A single empire can be thrust into war with multiple nations this way. All neutral nations are either destroyed or flipped to an ethical alignment (the emphasis being on balancing the ethical alignments, so that with lots of empires and a roughly balanced ideologic distribution, neutral empires would simply collapse).

Scandal!: All ruling political parties of the top 25% of nations lose all power among their nations; they slowly regain influence over the course of the next few election cycles.

La Revolucion: The top three empires (or just the strongest empire) undergo a dramatic revolution. Their capital, homeworld (if it isn't the same as the capital), and various Capitals all experience a bloodly revolution and become an independent/neutral-hostile nation. In addition, 1/3 to 1/2 the military defects to the new side and immediately attacks the old empire's ships. This won't ever happen if the approval rating is kept above 85%, but each step below that increases the chances of it happening. In addition, the ethical and political alignments of the revolting planets become diametrically opposed to the old empire's.

[B]Galactiga Ultimatium
: A devastating ripple in the spacetime continuum rolls outward from the center of the galaxy, advancing 25 parasecs a turn to the edge of the galaxy. It obliberates every single ship on the map, resets the fog of war, erases trade routes, cuts the population in half on every planet, randomly slices down each nation's technological advances, decreases the PQ of every planet, and destroys between 50% and 90% of the improvements on every planet (skewed to target more advanced infrastructure, like high-level research/production facilities and wonders, before things like farms, spaceports, and initial colonies). In short, it absolutely devastates the entire galaxy and comes rather close to resetting the game (anomalies are respawned, too). Some low-class planets may be wiped out completely; entire lines of research may be lost. Empires will certainly collapse in the chaos that ensues, and the landscape of the game will be irrevocably altered (for added fun, minor races are immune ).
Reply #100 Top
I like that last one!