Combat Weapon effects.
I dont want something that increses the speed of combat or all weapons firing, as i think everything else is fine.
This is an extremely old thread and I have no idea if anyone is really coming here anymore, but has anyone ever solved this puzzle? One of the things that I notice is that many of the weapons don't seem to sync well with the location of the ship, e.g., a beam weapon will fire and then it will continue to originate from the original space the ship occupied after the ship had already left the space. In other words the beam emanates from empty space. Also, many times the beams will appear to impact on empty space but damae is recorded on the enemy ship and there are hull explosions. Is there a way to fix this? Some of the weapons graphics are worse than others. On a final note, in the Ship Component's Editor, what is the purpose of the "Animation Frame" inputs, i.e., Launch, Impact and Count? Any input would be appreciated.
I'm going to guess that it has something to do with syncing the weapon audio with the animation, other than that no idea, sorry.
Want to bump this. I now notice that many of the beam weapon effects (including the standard ones used by the vanilla game) are not really synced very well to the position of the starship firing or being hit by them. The effect is that beam weapons will emanate from the previous position of the starship and will strike areas before the target reaches them. Was it always like this and I'm just now noticing it or is this something that is buggy with my install?
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