The arguement FOR multiplayer.

Their was a person who said earlier that "TBS games are uniquely unsuited for multiplayer", that comment is completely and 100% factually incorrect. The first multiplayer games WERE turn based strategy. Not to mention that board games are also turn based and their is no AI for that. The problem is, you need friends, something that some people lack.

Their is/was an entire market based on TBS multiplayer. STARS! and simular games were incredibly popular due to its PBEM feature, people would submit a turn on certain days and play a multiplayer like that.

Another form of popular multiplayer is hotseat, every so often you will get your friends to come over on certain times and play, and continue at a later time when you cannot. This is simular to the way that DND and other games are played by people and is also popular.

Then their is online play, its simular to what is mentioned in the above paragraph, you have certain times that you get together with your online friends and play a game. This is an option that is exploited by many community sites for Civilization especially apolyton with its democracy games and simular tournament style gameplays. Some sites, like with Master of Orion 2, kept ladders (kali) and received a cult status due to this.

People who say its "unsuited" for multiplayer or say that the kiddies you play against will leave in 20 minutes literally know absolutely nothing about multiplayer and shouldn't even have their opinions considered due to the amount that they are ill informed. Many people do this type of thing constantly, just because these people dont do it they think nobody else does/will. The problem is that these are the only people that are listened to, the ill informed unknowing masses.

Multiplayer is added to all the Firaxis games for a reason, its played. One of the reason why they are so popular is because IT IS PLAYED. Just because you dont see many people in the lobby doesn't mean that it isn't. People who play these type of games usually dont play like that and usually play either lan games, hotseat, or pbem. Online play is usually done with a direct connection to the IP. I, in fact, only use the lobby in those such games if i'm behind my router and done have forwarding enabled.

This game is uniquely suited for TBS multiplayer. It has a large dedicated fanbase that is needed to jump start it to that kind of gameplay. With multiplayer it will be taken to the next level of popularity. Right now people are just the over and over again comp stomp and many if not most will eventually be bored of the repetative gameplay. While, for example, a game like MOO2 was played actively be a decent sized fanbase for upwards of 6 years. People's complaints about "ai" will always happen as its a imperfect scripted code and not actual intelligence. With multiplayer this will go the the next level, in fact that very idea of this game having no multiplayer gets in cons on virtually all reviews due to the fact that the real TBS fans all enjoy the multiplayer in these types of games.

Their is literally no arguement against multiplayer, the only one is that it takes time to develop and takes away from work done on other things. What other things? Their is really nothing much to add the game is allready finished. The game is practically built for multiplayer allready, every element in the game is perfect for it as it is and only diplomacy needs to be checked for multiplayer compatibility. So their saying "its hard work" is nothing, the only hard work is the multiplayer code itsself as nothing else needs to be converted. The other arguements i've seen people use besides that are lies bred from ignorance due to the fact that they never even played or tried to play multiplayer for this type of game.

Myth:
1. Kids you find online will leave in 20 minutes after they see they are losing
Reality:
1. People dont play these games with kids online, they play them with friends and fellow dedicated gamers.
Myth:
2. It takes a lot of time to play this
Reality:
2. Thats entirely the point, people play these games for months on end. The game STARS! had many games that went on for YEARS, literally years.
Myth:
3. A lot of things would have to be changed for multiplayer
Reality:
3. Only diplomacy needs to be changed, even then if a player initiates it it could pop up a windows on the other players screen real time. Everything else is completely fleshed out for multiplayer, look at SMAC and CIV they are exactly like this game and multiplayer is a quick and easy transition.
Myth:
4. Nobody plays multiplayer in TBS
Reality:
4. Couldn't be more wrong, TBS has the most dedicated multiplayer community out of any game. Like I said people will play a game for months or years on end if need be. Its not like Warcraft where you go in the lobby and pick up a quick game, its a game you play with friends and people you know and fellow addicts to the game. Simular to fans of pen and paper and games like Warhammer 40k its a more personal game in that aspect.
Myth:
5. Adding multiplayer would take away from other aspects of the game
Reality:
5. Like what? Note that this is never answered, because it doesn't effect anything. The only things that could be added to this game, really, are UI additions, races, and eyecandy ships/componeants. None of which take much effort to create as people do it daily in mod form.
Myth:
6. They woud have to spend a lot of money on servers and lobby or matchmaking.
Reality:
6. That is what gamespy is for, also people who play multiplayer on this usually hook up a game with people they know in real life or through things such as these very forums. Direct IP connection, PBEM, Hotseat, and Gamespy do not require any money from Stardock.

Reality:
1. The only thing that is a detractor for multiplayer is the work on the netcode required by the programmers. I'd guarntee if they put a vote up that said "Do you want multiplayer in this game", without stating money, about half would say yes and thats typically the amount of people that play mutiplayer for any game. If its not worth making multiplayer for this, multiplayer is worthless in any game.

Multiplayer is a requirement for games like these. No turn based strategy is built without multiplayer for a reason, this is the first game of this genre since Master of Orion 1 that i've seen without it. And in all those previous games it was popular and played. In fact in MOO2 it kept the game popular for upwards of 6 years and delivered that game, and others like it, to cult status. If this game is the reach the next level and to receive the TBS crown multiplayer is a requirement. Until then its just another comp stomp game that people will eventually get bored of. Community efforts and support and continual patchs and additions dont keep interest forever.

Also dont be surprised if I done reply to any of your arguements, the only arguement that uses logic is the fact that it takes time and effort to develop multiplayer. Everything else that people have state is tired nothingness that isn't based in reality and bred from never having participated in the TBS multiplayer experiance. Their is no good arguement against it besides the one i've stated, thats reality. Any others is easily countered with simple fact.
18,187 views 17 replies
Reply #1 Top
There's a reason why Civ IV's multiplayer works as well as it does, though--the entire engine was built, from the ground-up, for multiplayer first. It was after they got multiplayer working that Firaxis then focused on the single-player aspects of the game.

There's a reason why they did it like that, too--Civ III implemented multiplayer after building the game engine with single-player games in mind, and the results were overall pretty mediocre.

From the player's perspective, making GalCiv II into a multiplayer game appears relatively straight-forward; however, such a vantage is the same sort that sees only the tip of the iceberg at sea, with the vast majority of the mass concealed under the waves.

Games with good multiplayer modes have to built with multiplayer in mind; it's a fact that goes as far back as the crappy two-player co-op modes in Super Mario Bros. and other side-scrollers. As such, it'd be best to just wait until GalCiv III, so multiplayer can be done the right way.
Reply #2 Top
the only multiplayer that makes the most sense for a game like this is play-by-e-mail (PBEM). I have played several games over the years of Space Empires III in that fashion. But , there are some drawbacks to that:

1. I think the developer tends to rely on the PBEM/multiplayer feature to carry the game and the AI ends up being crap. Case in point is Space Empires 3.

2. Games that could have been enjoyed over a few days or weeks can take months and as you said, years to finish. Tends to get boring.

3. Players will drop out from time to time leaving an empire to disappear or to be taken over by the bad AI mentioned in #1.

Overall, it is item #1 that has always worried me when the subject of adding multiplayer to GalCiv comes up. Not that the AI of GalCiv is all things to everyone, but, it is one of the best out there for this type of game.

Would I play a multiplayer GalCiv2? Yes, if it could be accomplished via PBEM or some web-based turn tracking system. Which type of game would I play most, multiplayer or standalone against the AI? Definitely stand alone against the AI.

Anyway, just my 2 cents.
Reply #3 Top
No turn based strategy is built without multiplayer for a reason, this is the first game of this genre since Master of Orion 1 that i've seen without it.

I guess you have missed Master of Magic, Civ 2 and the initial release of Civ 3 (the multiplayer was brought in an expansion)
Reply #4 Top
thos e were some good points...


so the goal of:

Gal Civ 1 was to introduce people to this company and the universe it created
Gal Civ 2 adds features/playability and further expands the customer base....
Gal Civ 3 will be about multi player?
Reply #5 Top
Right on Kanaric, right on!

And sgsmitty64 , you are obviously not the kind to play this mplayer, no problem. But people like me and Kanaric DO play it for months on end. Guess what, all my friends do too. It goes to an extend that we start a second game already with those that dropped out
Reply #6 Top
Traxas,
Oh I would try it that is for certain!
Reply #7 Top
No MP for galciv2.
Reply #8 Top
Only one thing i have to say about mplayer.

It would be cool, but you can't have AI and human players on the same game, simply because humans can come up with much more advanced diplomacy and plan joint attack and defense.

Also, it's true that the actual diplomacy system with diplomacy bonis just wouldn't work with human players.
Reply #9 Top
Ahzi Dahaka: Yes, that is true and certainly the reason why Civ4 has a very good mp mode.
However, I recall that Frogboy said previously that mp was taken into consideration for GalCiv2 to a degree. It would need a serious effort to make it a smooth mp experience, which means to acknowledge the "iceberg" argument. However, I think a "mediocre" multiplayer is still much better than none at all. Besides, it could always be polished later.

I would love multiplayer and p(l)ay it.
Reply #10 Top
Xenonix: True, and I find this easy to solve:
for example, just add a new functionality to the game: limit the number of "calls" a player can make (diplomatic negotiations) per #turns and give additional calls for more advanced diplo techs.
There you have it! The more diplo techs you research, the more deals you can strike per turn, and you get the bonuses whenever you talk to the AI.
Reply #11 Top
I understand the argument against online multiplayer, but I don't see why stardock don't just put in hot seat multiplayer.

Not that I'm particularly bothered, just that it might stop some of these threads from popping up.
Reply #12 Top
I would have to agree with the original poster on this one. Multi-player in strategy based games anymore these days is pretty much a given. I look at the games produced by Matrix, Shrapnell, Paradox and a host of others and look what you find..all multiplayer. Whether it's play by email, Lan, or hotseat..it's there. Even though I play single player most of the time, having an mp option extends the life of the game for me and many thousands of others.

I thought it was a bit odd that GC2 went the way it did. Don't get me wrong, I really like the game,but both my son (who is 28) and I enjoy playing these type games against one another. Unfortunately we will most likely go with SEV when it gets released before long even though the graphics aren't near as enjoyable as GC2 simply because it is mp capable.

I have run into a few folks at the local game store that won't buy it due to it only being single player. It's hard to say how many missed sales there have been as a result of this, but even if it was only one person at each store, multiply that by all the EB's and walmarts out there and it adds up to several thousand, and that's nothing to sneeze at. IMO though, GC2 missed the boat on this and all those folks that might have purchased this game have most likely gone on to something else. I think it would take a major expansion pack and not simply a patch that includes mp to draw back in most of the lost sales.

Sabre21
Reply #13 Top
No turn based strategy is built without multiplayer for a reason, this is the first game of this genre since Master of Orion 1 that i've seen without it.
All versions of the Total War series have had 'ghetto multiplayer', with the campaign being strictly singleplayer (barring the extensive and buggy mods available) and only the rts battles available for multiplayer. So no, you're wrong again.
Reply #14 Top

Go on-line right now and count how many people are available to play a Civ IV game multiplayer at this very second. Go ahead. I'll wait.

..

I rest my case.

Reply #15 Top
A good point, but it seems quite a lot of people who want multiplayer want it to play with their friends, so they wouldn't show up in that count (I'm playing a play by email game with friends currently, but I''ve never even looked at any online servers). I'm not too bothered about multiplayer, but a hotseat or play by email option would be nice, so long as it didn't detract from many other game features being added.
Is hotseat and play by email easier to implement than other modes (like simultaneous turns), or is it just as difficult? I'd like to see a definition of what 'multiplayer' would be in GalCiv 2, say if more people had said they'd pay for a multiplayer expansion.
Reply #16 Top
The polls have shown that MP is a minority issue. Only about 33% of the people voting would like to see it. Just because you are vocal minority does not mean you are a majority.
Reply #17 Top
I didn't know someone asked for even more arguments _for_ multiplayer, but as you already posted them, please let me state that I'm completely _against_ multiplayer to be included with the best singleplayer game I saw.

As the devs told us in some of the journals, adding multiplayer would take a lot of effort (3/4 of a complete add-on development IIRC) and because Stardocks ressources as a small company are limited, this would mean drawbacks to singleplayer enchancements.

Lot's of us play this game as pure singleplayer and as the poll made clear aren't interested in multiplayer, so I doubt it would pay off to "waste any development time on it".

I hope they will concentrate on singleplayer as they did before and continue doing so even when they begin to develop GalCiv3. Maybe a third party developer would want to include multiplayer (happened to other games before, don't ask me whicgh), but as I said before, please don't try to take those gifted Stardock programmers away from singleplayer and if they are going to pause, then hopefully just for some first class holiday to recharge their batteries.

Just my 0.02 €