Best AI race (in your opinion)
Which 3 AI Races Kicks the most proverbial bootie!
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GalCiv2 Forums
I usually get whacked if I let the Drengin, Yor or Arcaen dominate to much to fast. I tend to start feeding the other races small ships and some cash if the first two start duck plucking around, but until recently I have pretty much let the Arcaen run willy nilly.
The Drengin are #1 on the kick bootie list especially as I am notcing that after taking out the Drengin that frequently their home planet is an exact freaking tile use match to what my home planet is. I dunno whats more scary, them mimmicking me or the fact that I think to much like them all though I am more neutral in my choices of what helps me. As my goal is to take over the galaxy I only need to add 1 + 1 to see that 2 is to large a number for running the galaxy and they have to go scosh.
The Yor slide on in at #2 due to that miniturization advantage at the start. They could easily be number one if someone at SD worked their AI a tiny bit when it came to choices on techs. Frequently at the middle of any given game I am stealing weapons tech from one race... the Yor. However, given their natural afinity for small things in small packages, I have to wonder why they frequently need to trade for advanced miniaturization techs when they have the option. That in my mind makes them a bit weaker than #1.
The Arcaen slide into the #3 spot, even though there are two others that are within a proverbial decimal point (Torians and Drath). The Arcaens convince you that they are the druids of space. Preservers of neutrality, as long as no one is too goody goody or no one is down right to ugly mugly evil or no one else is to powerful or to weak they are just happy as a pig in wallowing in a good mud patch. Decent developers and users of technology with frequent upgrades to their ships they can definitely be a prime hitter if given the chance to expand or be the straw that "cuts as a thousand knives" as a secondard attacker.
So whats yer opinion?
Good Hunting,
Suralle Straykat
Kat Lord @ Large
The Drengin are #1 on the kick bootie list especially as I am notcing that after taking out the Drengin that frequently their home planet is an exact freaking tile use match to what my home planet is. I dunno whats more scary, them mimmicking me or the fact that I think to much like them all though I am more neutral in my choices of what helps me. As my goal is to take over the galaxy I only need to add 1 + 1 to see that 2 is to large a number for running the galaxy and they have to go scosh.
The Yor slide on in at #2 due to that miniturization advantage at the start. They could easily be number one if someone at SD worked their AI a tiny bit when it came to choices on techs. Frequently at the middle of any given game I am stealing weapons tech from one race... the Yor. However, given their natural afinity for small things in small packages, I have to wonder why they frequently need to trade for advanced miniaturization techs when they have the option. That in my mind makes them a bit weaker than #1.
The Arcaen slide into the #3 spot, even though there are two others that are within a proverbial decimal point (Torians and Drath). The Arcaens convince you that they are the druids of space. Preservers of neutrality, as long as no one is too goody goody or no one is down right to ugly mugly evil or no one else is to powerful or to weak they are just happy as a pig in wallowing in a good mud patch. Decent developers and users of technology with frequent upgrades to their ships they can definitely be a prime hitter if given the chance to expand or be the straw that "cuts as a thousand knives" as a secondard attacker.
So whats yer opinion?
Good Hunting,
Suralle Straykat
Kat Lord @ Large
. Seriously though, I find that it depends mainly on who gets the best starting positions.
).