Odd technology research

researching technology resuming from save

I was playing the game and as usual had to save the game and leave./ but when i came back i chose my technology that i would be researching and i pressed turn and the technology didnt change. the time remaining remained the same. Im not exactly sure if i just didnt press turn or not but it has appeared this way several times. this only happenens on the first turn from loading a saved game. then the game acts normal.
7,888 views 9 replies
Reply #1 Top
OK i just retested and the same results happened and i didnt research anything the first turn but it was back on track the second time... this is a metaverse game incase it matters if it was under play game or regular
Reply #2 Top
I've also noted that on a reload, your civilization seems to stall for a turn. I know this isn't scientific, but I wanted to add my two cents.
Reply #3 Top
You get no production the first turn after a reload, this is suppoed to prevent you from saving and loading for a better result.
The thing is the AI gets no production either, so it is olny a penalty if you are outproducing all the other AI combined, in which case you have no need of a reload, the point is moot. And it is probably caused by a limitation of the save game data.
Reply #4 Top
No, it's a myth that the game is designed that way. The developers have confirmed that this is on their bug-list.
Reply #5 Top
Yes, it also keeps the United Planets Council from counting down by one too.
Reply #6 Top

i hope they fix this as it severely messes up the games where I can only play for a few minutes at a time.
Reply #8 Top
In my last game things changed rather dramatically because of this, I think.

I was allied to several races, the only one not was the Drengin. They had just declared war on the Iconian Refuge, which then asked if I would honor my alliance with them. I said yes, which put me at war with the Drengin. I had just been building a new set of ships, as the Drengin were the only race aside from myself with beam weapons and I needed ships with shields for this war. So I brought out my new ships on the next turn and started the removal process of the Drengin ships.

During the next turn, after I had wiped out several of the Drengin ships, the game crashed. No biggie, I thought, just reload the autosave and redo the last few turns. My autosave is set for 5 turns.

When I came back in, the Drengin were at war with the Iconian, but I never recieved the message asking for my help. I was not at war with them either, yet. So it seems that the game was saved on the turn that I was asked to honor the alliance, and when I reloaded that step was skipped.

So the difference is that I now had to declare war directly on the Drengin if I were to help the Iconians.
I decided to contact the Drengin and tell them to stop their war on the Iconian. The Meese always give at least one chance before pouncing, don't you know.
And, they did, no questions asked. I just said, Make Peace, and they said, OK, you owe us a favor, and the war stopped without a shot being fired from anyone.

I won an alliance victory the next turn because the Drengin were then close and I allied with them as well.

So I never got to use my new fleet of ships after all. Oh well. Win some, lose some.
Reply #9 Top
Seems to me more like "win one way, win another way".