Fleet upgrade exploit

So I discovered this little exploit and figured i'd post it up so maybe it can get fixed. Want a huge scary fleet fast? Build a ton of empty hulls. I did this with Huge hulls, set all your planets to build them. Empty hulls have zero upkeep costs. When some poor unsuspecting race attacks you, go design a nicy shiny battleship of the same size as that hull. Now go back to your empty hulls, pop one out of spacedock, and upgrade it. Make sure you click the upgrade all ships of this class button. Does it eat your cash reserves yes. HOWEVER here is where the exploit comes in. Your cash reserves are capped at negative 2kbc. so make sure you spend a few 100k or so to get the maximum value out of your fleet. Crush your enemies as fast as possible (because the upkeep on this fleet will keep you poor). As soon as they give in Demolish enough of the fleet to get a solid return on your investment. Optionally sell them to your allies who need military help/trade them for tech whatever suits you.
10,484 views 13 replies
Reply #1 Top
Does this actually work?

I'd imagine that the massive cost of upgrading vs. the tiny gain from dismantling would still leave you miles in the red after all that?
Reply #2 Top
He said taht The negative money is capped at -2000. therefore, Even if you start with 0 BC when you upgrafe them, You'll end up with -2000 BC afterwords regardless.
Reply #3 Top
From what I recall, at levels above "Normal", there is no -2000 bc limit. Or maybe this is changing with 1.1. I've never tried to do it, but I know that I've read that there is no longer a cap.
Reply #4 Top
I figured I'd be cheesy once and tried to exploit the -2000bc limit...

To my horror, it doesn't exist at harder difficulty levels!
Reply #5 Top
lower levels are capped, but if you need to do this trick at below normal to win then you probably arent ready for a higher difficulty.
Reply #6 Top
To my horror, it doesn't exist at harder difficulty levels!


In the latest beta. For those who are waiting for the 1.1 release, the exploit exists across the board. The designers explained that it would be too easy for the beginning player to get so far into debt that they'd lose interest in the game, so they capped the debt level. (also explaining that it is "normal" for most civilizations to operate under deficit spending at some point) Still, they realized the person playing on the higher levels should already have a grasp of the economic workings of the game and they are changing the "exploit" for the 1.1 release.
Reply #7 Top
Just because an exploit exists does not mean you have to use it.

Tony
Reply #8 Top
Except if the computer can do it also!

Oh... my... I just imagined what the Drengin would do...
Reply #10 Top
(also explaining that it is "normal" for most civilizations to operate under deficit spending at some point)


This makes sense tho, i mean look at Modern countries, is there even one that DOESN"T have a national Debt?


Link Comes to mind for this
Reply #11 Top
This makes sense tho, i mean look at Modern countries, is there even one that DOESN"T have a national Debt?


Brunei, The Netherlands, and Norway are some examples of modern countries with no national debt. Taiwan has a very low national debt (something like $80m).

Reply #12 Top
Do not confuse budget deficit with public debt! The Netherlands has a public debt of 217,6 billion euro as of January 2006. Norway and Taiwan have public debts of about 33%-36% of their GDP. Only Brunei doesn't seem to have a public debt.
Reply #13 Top
Debt = amount you owe

Deficit = amount you spend each (insert time period here) more than you make, thus the amount your debt will get worse during the (time period)

A voter who supports a politician that reduced the deficit is much like the proud parent of a toddler who has learned to piss himself less often. All well and good, but much remains to be done.