Anyone else notice this? (upgrade->cancel->upgrade->lock)

I was just fiddling around with the new patch (b3a I think) and noticed a bunch of stuff seems to be fixed (I can upgrade ships without auto removing them)...

Anyway I went to 'upgrade' a ship from a custom model of a high speed survey ship to a core model constructor by clicking the ship in the standard space view and hitting the little upgrade button (1600x1200 so the small buttons realy are small).

Looking at the price tag I decided "nah, do it later..." and then hit cancel on the upgrade screen. Then I hit upgrade button again on the same ship (don't know why) and suddenly all graphics motion stops. I let it sit for a bit since this happens when I go WAY overboard on a ship construction (must have had close to 50 lights among other things...) but it didn't come back.

Just wondering if anyone else has seen this (even in earlier builds).

Also a side question? what happened with the frame rate from retail through the patches (Haven't looked at FPS on b3a yet).

Retail I was running 1600x1200 4x AA with forced 16x anisotropic filtering and just drooling over how pretty the game was at 60 fps in game (almost looked 3d without 3d glasses). Now it's hanging out at 20 fps (thats fine for me) with those settings and dips hard (not so fine) with lots of stuff on screen whereas it dipped lightly before.

I don't mind much as it's merely gone from freekin beutiful to darned pretty (droped the 4x AA).

And yes I turned off the frame limit box, I actualy have good cooling on my home made computer
4,899 views 2 replies
Reply #1 Top
Frame rate throttling. Above a certain rate, the game stops the frames, as there was a huge problem with about 5% of users who have brilliant video cards, the game would overheat, hit 100 degrees, and everything would die.

Could you post a debug.err file?
Reply #2 Top
Marcathonas. Isn't the frame rate cap at 60fps? Unless the throttling went buggy, but in normal operation I dont think it would have any effect if the card is already pushing < 60fps.

-Brian