Starport happy

I just downloaded the latest update to GalCiv 2 and started a new game. I am playing as the Terrains at normal level. As the game progressed the Altarians declared war on me. I have taken several of their planets and found that they often have several starports. Usually all but one are being converted into something else. In one case I just let the planet continue the way it was. What happens now is that the planet list shows the planet as not having a starport. When I highlight the planet the information box at the bottom of the screen shows the planet as not having a starport. However, when I open the planet screen I see a starport sitting their all nice and ready. From there I can access the shipyard and give build orders. However, once I exit back our to the star map and look at the planet it indicates that it has no starport and is building nothing. Returning to the planet screen I see that it is indeed building nothing.
9,950 views 5 replies
Reply #1 Top
Interesting. There must be a bug that allows you to start building multiple starports, and forgets to cancel the remaining ones when the first is finished. Could you test it yourself to see if this is the case, and then repost?
Reply #2 Top
Completely unsure about the bug, but if you want a quick fix to your problem, simply demolish all said starports and build a new one, that should restore the "have a starport" flag.

BTW: are you using any mod? (modding starport is never a good idea)
Reply #3 Top
I've seen the same thing. It may be a display problem. Because the starports can't always be demolished, and often they're being upgraded.
Reply #4 Top
I reported the same thing in the bug thread. I've seen it on every AI planet I've captured early on. Did'n't happen in earlier versions, this is using the latest beta.
Reply #5 Top
Yea. I didn't see it earlier either. I'm not using any mods so that is not it. I've noticed a few more things since though. I captured one planet that the Altarians had for quite a long time. It had one manufacturing center, one starport, and five farms. The one thing the planet didn't have, even with all of those farms, was population. I took it easily with one transport using 1000 troops.

When I went to upgrade the farms to something I actually wanted two of them could only be upgraded to Soil Enhancement! I think, from the low population, that the computer is seeing something different from what we are seeing.

On the other hand, it was kind of cool finding one planet with three manufacturing capitols! I'm still waiting to see how that works when I build my first manufacturing center on that one.