Terror Star

All will fear!!!

I can't wait till exspansion pack.Because of the Terror Star.How many others are looking forward to the Terror star.
36,487 views 28 replies
Reply #1 Top
Other than the constant AI improvements, I am most looking forward to them
Reply #3 Top
What's a Terror Star?



In the original Galciv a Terror Star was a Starbase that was upgraded with engines and a Fusion Pulse Cannon that would disrupt a stars fusion and cause it to go Nova, Taking out all the planets in said starsystem.

Now if it worked on a planet-by-planet system, Stardock would be sued by Lucasarts
Reply #4 Top
Yes they soul get sued. However, how can they sue them when it was in the original game?

The terror star would be cool.
Reply #5 Top
In the original Galciv a Terror Star was a Starbase that was upgraded with engines and a Fusion Pulse Cannon that would disrupt a stars fusion and cause it to go Nova, Taking out all the planets in said starsystem.

Now if it worked on a planet-by-planet system, Stardock would be sued by Lucasarts


You should not make vague guesses about the legal system.destroying planets is a theme in much science fiction. Including games, movies, novels. Master of Orion 2 Had a weapon that destoyed planets...there was not a lawsuit.

--Scitech
Reply #7 Top
Well I am just saying, In Star Wars you had the Death Star which destroyed planets.

In Galciv 1 you had the Terror Star.

I only mentioned it as a small joke.
Reply #8 Top
Well I am just saying, In Star Wars you had the Death Star which destroyed planets.

In Galciv 1 you had the Terror Star.


And in Master of Orion 2 it was called a Doom Star. I suppose another version could be a Dread Star.

--Scitech
Reply #9 Top
Actually, the Star Wars universe had the Sun Crusher which did something very similar. It had special torpedos that made stars go super nova destroying about everything in said system. [/geek]

I don't really care for any weapons like the Terror Star. Waste of good resources blowing up systems left and right.
Reply #10 Top
don't really care for any weapons like the Terror Star. Waste of good resources blowing up systems left and right.


If the proper terraforming technology was included in the game then the resulting debris could be used to form a new planet...or Ringworld.

--Scitech

Reply #11 Top
I don't really care for any weapons like the Terror Star. Waste of good resources blowing up systems left and right.


I gotta agree with you there. I personally hate superweapons, and I admit I prefer the Terror Star not make a return to GC2. [Waits for everyone to finish throwing things at me.] If they are included in an expansion, I hope that at the very least Stardock will include a toggle in the Game Setup screen so that they can be disabled. I don't want any races to have access to superweapons, myself included.
Reply #12 Top
And then there were those Trilithium missiles used in Star Trek: Generations to make the star go nova...one of those strange things...

So it seems planetary and solar-system destruction is a common theme of science fiction.

Of course, the nasty effect of a nova or supernova is that, because of the intense radiation it throws off, it'd essentially kill everything within lightyears of its origin. So if Gal Civ II were to make a supernova effect, it'd have to be able to kill an entire small galaxy, essentially. x_x Hence why planet-by-planet destruction is preferable...it only destroys planets, not entire starsystems and even galaxies.

Of course, you could always throw realism to the wind there... XD
Reply #13 Top
So if Gal Civ II were to make a supernova effect, it'd have to be able to kill an entire small galaxy, essentially.


No, it wouldn't. If you're going to bring realism into it, then bring realism.

Nothing travels faster than the speed of light. It would take a decade, minimum for the effects of a supernova to get to a neighboring system. Since a parsec is ~3 light years, you can measure from one star to the next to see how long it would take for the effects of a supernova to reach.
Reply #14 Top
Supernovas do not spread to other star systems unless ther really close which is rare and a novae is diffrent from a supernova.
Reply #16 Top
a nova is a cataclysmic nuclear explosion caused by the accretion of hydrogen onto the surface of a white dwarf star.
Reply #18 Top
And in Master of Orion 2 it was called a Doom Star. I suppose another version could be a Dread Star.

--Scitech


No! In MoO2, the weapon was what did it. The weapon was called the Stellar Converter. Doom Star was just the biggest hull, but with enough techs you could fit the stellar converter on small hulls.
Reply #19 Top
In the original GalCiv v 2.0 - on the OS/2 platform, BTW - the terror stars were scary indeed. One of the civilizations would get Terror Stars and you'd know it because suddenly you'd hear something that sounded a lot like a Star Trek phasor beam followed by a message about colonies being DESTROYED and not conquered or attacked.
Reply #20 Top
Gah, usage of the terror star was boring after the first time in GalCiv 1.
I hope they either devote enough time to it to make it balanced in some way and the AI able to cope with it, or they just leave it out altogether - which would be fine for me. The game really doesn't need a new exploitable strategy.
Reply #21 Top
You know, I've always wondered why you would actually blow a planet up, I mean that's pretty energy-inefficent isn't it? Surely long before you built up enough power to blow the planet apart, you could just superheat the atmosphere. That would kill every living thing on the planet and most likely render it uninhabitable, problem solved.

In terms of the game I think it would be nice to have Terror Stars, but only if they are balanced. One possiblity would be to make the main cannon for it ridiculously costly to research. I think terror Stars have potential as logistics / support facilities even without a planet-buster on board.
Reply #23 Top
In terms of the game I think it would be nice to have Terror Stars, but only if they are balanced. One possiblity would be to make the main cannon for it ridiculously costly to research.


Well, outside the time and cost thing, the purpose of something like this is to be un-balancing. They are considered ultimate weapons for a reason. You have the power now and nobody can stop you.... Unless the opposition has one themselves and a MAD (Mutually Assured Desruction) scenario evolves. Then you basiclly play it like the cold war.

Reply #24 Top
Remeber unlimted energy because of cold fusion.I can't wait!!!!!!!!!!!!!!
Reply #25 Top
Also don't forget the darn things had a max movement rate of 1 parsec/month. I found them less than useful except for a 1 time shot - send the constructor fleet and build it on the spot (assuming they don't die on the way....)

I would suspect that if you had the tech to build one, the AI would have to be VERY sensitive to a bunch of constructors heading its way - to the point of it launching a pre-emptive strike against them.