Hull mod & 1.1 beta

I've never used Kryo's hull mod but I'd like to. However, I've read it doesn't work with the current beta; 1.1. Has anyone "modded the mod" to get it to work with 1.1?
Thanks
9,429 views 19 replies
Reply #1 Top
just a bump...
Reply #2 Top
it does work with 1.1 and 1.2. i use it all the time myself and couldnt think of building a custom ship without it. there are some minor glitches with hardpoints, whereas the ship parts don,t line up correctly but i just place a different part to hide the glitch.

if i knew how to make it compatable ie..
minor glitches with hardpoints
with 1.1/1.2... i would. i would also do the weapons and engines so they can be used as candy as well.
Reply #3 Top
thanks...will try it.
Reply #4 Top
i would also do the weapons and engines so they can be used as candy as well.


This is very easy, simply add a new "structure" in GCTypes.xml. Just copy an existing structure and change the module name to a unique one (IE: StructureEngine001) the display name can be whatever you want. Then assign it to the model and thumnail that you would like (check the engine or weapon that you like for the name of the models and their thumbnails). Put in a description, and repeat for all the models you like. Good luck...
Reply #5 Top
I haven't tried the 1.1 beta myself so I can't say for sure one way or the other as to compatibility. Mainly because I don't know if there have been any changes to GC2Types.xml in 1.1 that you'd lose if you don't manually merge the new one with the modded one.

there are some minor glitches with hardpoints, whereas the ship parts don,t line up correctly but i just place a different part to hide the glitch.


That's most likely just the poor hardpoint placement/orientation that has plagued some hulls since the start. My mod doesn't make any new hulls, it just duplicates all the ones you have. As such it's worth noting that if you have the mod that fixes some of the hardpoint errors already installed prior to mine, mine should use those when you install it.

FYI, once 1.1 goes final I'll make an update to the mod so it works with the mod folder functionality. Once that's done, no further updates should be needed since it won't be integrated directly to your core data files.
Reply #6 Top
Ok I have 1.1b beta and I can't get Hullmod to work with it. Some people seem to have it woking like SOCIALLY HAZORDOUS.

Any suggestions?

Thanks Guys....
Reply #7 Top
I got it to work. I just had to start a new game!
Reply #8 Top
Kalin
This is very easy, simply add a new "structure" in GCTypes.xml. Just copy an existing structure and change the module name to a unique one (IE: StructureEngine001) the display name can be whatever you want. Then assign it to the model and thumnail that you would like (check the engine or weapon that you like for the name of the models and their thumbnails). Put in a description, and repeat for all the models you like. Good luck...


thanx for this. i will try it out soon.


Darth Kryo
FYI, once 1.1 goes final I'll make an update to the mod so it works with the mod folder functionality. Once that's done, no further updates should be needed since it won't be integrated directly to your core data files.


sweet. i notice the your hull mod come with a .bat file. do i need to make one for the things i would like to add to the GCTypes.xml file? or can i just add then as stated above?

PS... this is the greatest thing since sliced cheese. if you want.. you can look at can be done with this mod here http://www.neotechgaming.com/viewtopic.php?t=1916
look for anything by me.


Skyjack
I got it to work. I just had to start a new game!


i guess i should have said to start a new game. sorry... my fault.
but now that 1.10[b3] is out, the mod is still compatible with it. you just have to run the .bat file again to get the hulls back into the game.
Reply #9 Top
Socially Hazordous: Thanks! People need to know to run the .bat file after upgrading GCII. This mod made it a whole new game (in a simple way). I can't imagine NOT using it EVER.
Reply #10 Top
sweet. i notice the your hull mod come with a .bat file. do i need to make one for the things i would like to add to the GCTypes.xml file? or can i just add then as stated above?


Not generally. It's needed for the mod because the hulls all have the same names, only differing in prefix. They have to all ahve different names in order to be all accessible at once, so the batch file copies all of them.

FYI if you install the hardpoints fix (or if it's been rolled into the patch), you'll want to delete the hulls generated by the batchfile and rerun it so the mod uses the fixed ones.
Reply #11 Top
Kryo;

does the mod add anything to the \My Documents\My Games\GalCiv2\Mods\Gfx\Models folder? or is the stuff that is in there now, from the latest patch?

Reply #12 Top
The mod is currently designed to only change things in the base install directory (of course, you could try running the batch file in My Docs, but it wouldn't give you anything but a bunch of file not found errors).
Reply #13 Top
Hey ! can you make a version of this for us IDIOTS? i have read alot of this thread and don't understand. self installing .exe perhaps??? if yes please provide a link..
Reply #14 Top
it does work with 1.1 and 1.2


1.2 Doesn't exist. 1.1 (b2) and 1.1 (b3) maybe. 1.1 isn't even finished yet, let alone 1.2

self installing .exe perhaps


It's not an .exe, it's a mod not an application.
Reply #15 Top
he meant an installer (e.g. an executable file that does the installation automatically)
Reply #16 Top
Kryo;

unistalled everything the mod added (quite a list actually), installed the Hardpoint fix 1.02, reinstalled the hull mod and things are great now. though there are still some objects with point issues. but its not caused by the mod, it is the objects themselves. anyways.. thanx again for the mod and looking forward to use the final release.

so i'm assuming that the files in \My Documents\My Games\GalCiv2\Mods\Gfx\Models are from the latest patch. and if so... are they the hardpoint fixed hulls?

pgcmagni;

i could create a installer for you (this is how i release the ship i make), but it would be moot as you still have to run the .bat to get the hulls into the game. if it changes in anyway.. i'll make one.

Skyjack;

so all is good now?

and remember.. the bigger the ship.. the longer the load. some of my "larger" ships take up to 45 seconds to load. and that is w/o the candy
Reply #19 Top
APB for Kryo, be on the lookout....

I don't have an e-mail address to use otherwise I would use it.....

First off, thanks for all of the hard work Kryo (and sorry to be brief, but I don't have much time ATM), but I have a request, for permission....

I would like to get Kryo's permission, if he's paying attention, to share a 1.1Beta3 GCtypes.xml file with whomever wants it.

That is if there is anyone, who has not made one for themselves already, and is not patient enough to wait (like me, although admittedly, it only took me about 2 minutes to slap together the .xml file thanks to all of Kryo's hard work), but who still wants an updated .xml. Sorry I'm so late here, I'm farily new to the game/community, I've been pretty busy in what spare time I have with other matters, and I just haven't had the time to get to around to looking at it until late last night (and didn't actually test it until this evening, since fell asleep last night before I had the chance).

Now, I don't want to go sharing without permission (and technically it is all of Kryo's work, I just incorporated it into 1.3) and normally I would want to persue all of the necessary permissions up front, in private, then upload it to a server (or send it over to Kryo, etc., etc.), but, I would assume, that this Beta probably doesn't have much longer to go....and since I don't have Kryo's e-mail....

BUT...if I can get permission, and I can get someone to host it....you get the picture...

Kryo?
Kryo?
Anyone?
Anyone?



Oh, and since it looks like people missed it, a link to my other thread supplying a free, simple, yet robust screen capture utility (since the same people interested in this would probably be interested in that as well.....

Link