Requesting the ability to carry MP over!

C'mon research does it, MP should to. Here's why:

I had a planet in a Battle of the God's game, +700 precursor mine and +300 tile too. 3 Industrial sectors total with a Manufacturing capitol (duh). 500 MP easy. I can build a Huge hull in 2-3 weeks, but I can build 1 tiny or small in 1 week? Why not multiples in a week? It's only fair.

If you can make them in a week, it ought to be done. (At least until you fill the starport. )
14,461 views 9 replies
Reply #1 Top
Seconded!

(I'm not sure about how social production is handled at the moment, but if it doesn't carry over yet, it should too!)
Reply #2 Top
I can't remember the post, but one of the dev's made the comment that they limited each spacedock to 1 ship/turn on purpose. They didn't want to spam the galaxy with thousands of ships. There's been an occasional complaint about how long it takes between turns...imagine that complaint if each race was fielding 500 fighters and battles consisted of 100 stacked fleets. (of course, i'd be modding the logistics to have 20 ship fleets too!)

IIRC: I believe the social production carries over to military in the current beta version and military into your treasury.
Reply #3 Top
If you want to prevent the galaxy from being filled with ships then increase the maintenence costs. I'm willing to pay the maintenence if only the production were fair.

And don't tell me you couldn't mass produce a tiny by the 10's in a week, you could.
Reply #4 Top
Not going to happen.
Reply #5 Top
What i would like is the overflow MP from building a ship to go into producing the next, simply because i waste a tone of time tweaking the sliders throughout the game to minimize wastage. If it overflowed id be more inclined to just click turn more often and get a bit more of a roll on.
Reply #6 Top
Not going to happen.


I would be helpful to us as fans and readers to know why.

I suspect you've addressed this issue before, and simply didn't wish to type it again, but as the "search" features in this forum are still lacking in their ability to find such comments, we have a hard time knowing why it is that you would say that.

And yes, I'm yet another who would *really* want mililtary production to carry over to the next turn, EVEN IF it limited planets to one built item per turn. Reduction of waste spending, and all that jazz.
Reply #7 Top
Reduction of waste spending, and all that jazz.


You don't lose money fom wasted MP... any money you don't spend on a ship you built in that turn goes to your treasury.

The only thing wasted is that extra manufacturing you *could've* done. If they allow for making sure you produce as much as you could've done, then they would have to allow for multiple ships being built in one port in one turn. Which was something they didn't want, Which is fair enough.
Reply #8 Top
solid point on the funds returning to the treasury, I certainly mis-stated what I was trying to get across =>

The only thing wasted is that extra manufacturing you *could've* done. If they allow for making sure you produce as much as you could've done, then they would have to allow for multiple ships being built in one port in one turn. Which was something they didn't want, Which is fair enough.


You could carry over military production *without* dropping the one ship built per turn limit, in effect "capping" the amount carried over when exceptionally small ships are built, but still allowing you to build, say, 7 constructors every 12 weeks instead of necessitating that they be built at regular intervals.

Does that do a better job of getting the point across? Heads in a slow space this morning (might be the blizzard outside), I find I'm having a rough go of expressing what should be simple things ><
Reply #9 Top
You don't lose money fom wasted MP... any money you don't spend on a ship you built in that turn goes to your treasury


Not sure if I understand you correctly, so sorry if this is what you do mean.

A planet has 500 MP and builds a ship that has a cost of 100. You do pay 500 bc and not only 100bc.
Rather than having rollover for production (which is obviously not going to happen ), atleast have a check against the remaining cost of a ship being built. Anything over the remaining cost should be removed from spending. It's removed from spending because that's how it actually works. A planet with MP that isn't building a ship doesn't put that as Military Spending and then send that into income, rather it isn't spent.