Requesting the ability to carry MP over!
from
GalCiv2 Forums
C'mon research does it, MP should to. Here's why:
I had a planet in a Battle of the God's game, +700 precursor mine and +300 tile too. 3 Industrial sectors total with a Manufacturing capitol (duh). 500 MP easy. I can build a Huge hull in 2-3 weeks, but I can build 1 tiny or small in 1 week? Why not multiples in a week? It's only fair.
If you can make them in a week, it ought to be done. (At least until you fill the starport.
)
I had a planet in a Battle of the God's game, +700 precursor mine and +300 tile too. 3 Industrial sectors total with a Manufacturing capitol (duh). 500 MP easy. I can build a Huge hull in 2-3 weeks, but I can build 1 tiny or small in 1 week? Why not multiples in a week? It's only fair.
If you can make them in a week, it ought to be done. (At least until you fill the starport.
)

), atleast have a check against the remaining cost of a ship being built. Anything over the remaining cost should be removed from spending. It's removed from spending because that's how it actually works. A planet with MP that isn't building a ship doesn't put that as Military Spending and then send that into income, rather it isn't spent.