Question - How to increase likely hood of special planet tiles and events?

So, I have gone through a few games now at varying difficulties, and for whatever reason if i'm lucky ill see one or two planets with modifier tiles, and only 1 game had a planet event on colonizing.

is it possible to increase the chance of both?

even started taking the luck trait to see if it helped, next game im going to try the gov't that gives luck bonus + luck trait just to see =/
10,428 views 9 replies
Reply #1 Top
I'm pretty sure that luck is refering to the rolls in battle....
Though that's just an educated guess.
Reply #2 Top
I never got a Lucky Ranger until I chose to be Universalist. I think it applies to both events and battles, but I'm not sure.
Reply #3 Top
If I remember correctly, Luck in Galciv I applied to multiple things, events amongst them. So if the planet is randomly generated when colonized, luck would probably affect it.
I think they might be predetermined when the map is generated though. Either that or the savegame includes a random seed. (I *think* I remember colonizing the same planet twice for the same result, at least...)
Reply #4 Top
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next game im going to try the gov't that gives luck bonus + luck trait just to see


I did that (universalist luck + luck trait) and it appears to be broken. That is to say, when using only one or the other I experienced a respectable amount of "lucky" events. Thinking I could add the two for a stacked effect (+50% total) I did so only to find that the reverse was true; I experienced an embarassing few lucky events.

Anyone else notice this?
Reply #5 Top
it's all about luck, you can't really tell if it's broken or not until you play hundreds of games or tens of thousands of turns before you can compare 'em.
Reply #6 Top
So far the differences have been consistant, but just like you say, luck is what it is. Even if I played several hundred games I most likely would not see empirical results. Then again, we are talking about code and percentages, not real life luck; I should think a definable pattern would be visible at some point sooner than several hundred games.
Reply #7 Top
Re: Random seed...

Actually - planet tiles don't change from save to reload --- but events most certainly do. Should you care to save/reload dozens of times - you can coax out different planetary events, different UN resolutions, and different random events (hyoerhyper warp, rare bird eggs, etc.... though since these aren't predetermined to fire at a specific time - you wouldn't necessarily get an event at all).

I've found that planet tiles and anomalies, though -- are set an game start. You get the same tiles and anomaly result from save to save.

In Galciv I -- I used to save/reload upon every planet colonization. I don't do it in Galciv II, though -- tiles have lessened the importance of PQ, prod bonuses, etc.
Reply #8 Top
to sum up what like 5 people said, flip a coin.
call it before it lands.
if you win, you are lucky.
end of story.

i bet you can mod the games systems, but that would probably be illigal somehow, dumb, and putting the unknown into the stardock pride and joy.

just a friendly suggestion.
Reply #9 Top
I did that (universalist luck + luck trait) and it appears to be broken. That is to say, when using only one or the other I experienced a respectable amount of "lucky" events. Thinking I could add the two for a stacked effect (+50% total) I did so only to find that the reverse was true; I experienced an embarassing few lucky events.

Anyone else notice this?


With that combination I consistantly get 4-6 lucky rangers at a point in the game where no one even has capital ships yet. It's ridiculous enough, and gamebreaking enough, that I never take luck anymore.