Trouble restricting technology

Pre-Hyperdrive Scenario

I've been trying to implement a pre-Hyperdrive scenario, but when played, Hyperdrive is still researchable, and Humans still have Hyperdrive as a starting technology. What I'd like to do is restrict the entire engine technology track for all races. I'm also thinking about adding an anomaly that gives the finder Hyperdrive, but don't know if I can make the anomaly clear the restrictions from researching the rest of the items in the Hyperdrive track.

[TECHNOLOGY]
Starting=0
Restricted=1
Restricted0=Hyperdrive

This exerpt from my scenario file doesn't work. Should I restrict each individual technology that comes after Hyperdrive as well? And do I have to mod each race to eliminate technology from the Hyperdrive track?
6,807 views 4 replies
Reply #1 Top
Looks like I posted this in the wrong forum area, but I can't find where to delete the post.
Reply #2 Top
Since the game doesn't allow for stargates, and you're disallowing hyperdrive, then there are no engines, period. There's no interstellar civilization. You have your starting planet and that's it.
Reply #3 Top
Having no hyperdrive or engines just means that all ships are speed one.
Reply #4 Top
Your ships still have the basic Hyperdrive engines that the humans invented. If they didn't, they would take thousands of years to reach the other civilizations' planets. The size of the squares on the map account for the folding of space that the hyperdrive achieves.