Hex grid much better than square grid..
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GalCiv2 Forums
I posted this in the suggestion box, but wanted to see if anyone wanted to discus this idea... the ins and outs, maybe bitch about how the last time a game had this it was a board game called axis and allies, and the best video game out was "pong"....
On a square grid, you can move a ship diagonaly and travel further than if you move verticaly.
In addition to that, you could move diagonaly to the left and then back to the right " < " and travel to the same spot as if you had only gone verticle " | "... except in reality it is easy to tell that you travelled about twice as far and exposed twice as much fog of war to your sensors.
A hexagonal grid is the perfect solution to this common strategy game issue, yet very few games even consider it during development....
Changing the grid on this game to a hex grid would really do a lot to improve game mechanics, dont you think?
On a square grid, you can move a ship diagonaly and travel further than if you move verticaly.
In addition to that, you could move diagonaly to the left and then back to the right " < " and travel to the same spot as if you had only gone verticle " | "... except in reality it is easy to tell that you travelled about twice as far and exposed twice as much fog of war to your sensors.
A hexagonal grid is the perfect solution to this common strategy game issue, yet very few games even consider it during development....
Changing the grid on this game to a hex grid would really do a lot to improve game mechanics, dont you think?
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