Penny Arcade Mention

I think Tycho likes the ship designer. Or does he?

Quoth Tycho:

Galactic Civilizations 2 might be a very good game, but it has a feature so insidious that I may never find out: in addition to the various interstellar tiddlywinks, it has full ship construction.

Grand Theft Auto lets you steal any car, and depending on the car you steal there may be objectives associated with it. I have the same problem in that case: I don't find unregulated potential liberating, I find it paralyzing. In GalCiv 2, I've got these base ships that are bristling - bristling, sir - with receptive nodes. I can affix parts to these things for longer than is rational, creating original designs to the exclusion of the game proper. Worse yet, my Adam Complex - the obsessive desire to catalog and name - kicks in with every class of sleek craft.

Monast. Sonor. Scintilline. Belial.

If I keep playing the campaign, I'm sure I'll just invent new parts, which will only cinch the noose. I don't think designers have committed some kind of sin. What I'm saying is that my own peculiarities turn those features into a kind of mental cul-de-sac, and by the time I've escaped them, I usually don't return.




5,792 views 2 replies
Reply #1 Top
He's saying that the damn game is slowly but surely killing his free time, and the ship designer is the culprit.
I agree with him
Reply #2 Top
My base hull classes each take me like 2-3 hours to tinker around with and tweak...