Possible exploit of AI scorched Earth tactic

Can you trick the AI into ruining its own economy?

I have read that the AI will practice a "scorched earth" tactic when fighting an invasion, destroying its own buildings so that you’re left with a less developed planet. Does anyone have information on when the AI does this?

I my current game (normal difficulty) I have had a war off and on with the Antarians for years. However, we’d signed a peace treaty and I’d spent at least a dozen turns adjusting my forces and generally getting ready to break the treaty. I moved a fleet of 5 fighters and a second fleet of 5 transports near the Antarian homeworld. While still at peace, I positioned my fighter fleet next to the planet and the transports were two parsecs out. My fighters had 4 movement points and there were 4 ships in orbit so I needed to destroy them all in the same turn, using 1 movement point for each attack. I moved my transports in. The first wave, three transports, was defeated; the second wave of two transports was successful. All this was on the same turn. Taking the planet I found 3 unused tiles and thought it was an unusual approach for a homeworld. Can the AI scrap buildings between the attacks of your turn or does it have to wait its turn? I hadn’t attacked that planet before, but it was on the border of my sphere of influence for a fair number of turns. I can’t figure out why those tiles would be empty if the planet hadn’t been threatened before and we were at peace until the attack.

This brings me to a possible AI exploit. If the AI will scrap its own improvements before you start an attack you could try the following: Roam its territory with a fleet of transports and fighters, park next to the planet, and as the AI perceives the invasion it scraps buildings. Sit there a turn, don’t invade, and then proceed to the next planet. In theory it could be possible to exploit the AI behavior into destroying its own economy.
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Reply #1 Top
If you can manage to do that you could probably just have invaded them instead. It sounds more like a valid strategy then an exploit to me. Antarians in GC2?
Reply #2 Top
Yeah, you could just invade, but then you've got a shooting war, and are loosing troop transports. On the other hand, if this really works, you could move through your opponents civ wrecking its infrastructure by doing nothing more than parking next to its planets.