Inefficient Planets? How to fix?

I have this Class 35 planet and I am trying to harness it...

OK, so I colonized and there was a Class 26 planet (w00t!) and I am neutral alignment with +10% PQ (racial), so I have this sweet planet. I have 10 or so planets and the Class 35 planet was the 7th or 8th planet. I have 3 factories and production is focused on them and spending is at 80%, with 30% in social, then the planet is focused on social, but I'm only getting 5 or so social production. What gives? Do I need a higher form of government (I'm already a step above the starter government)? Or do I need to get rid of colonies?
10,470 views 10 replies
Reply #1 Top
The productivity of a planet is not directly related to its PQ. Basically, you need to build some factories on the planet to get its production up.
Reply #4 Top
I've had this happen to me twice now. A nice planet with a couple of factories, but only showing the base productivity, while all my other planets reflect the proper productivity bonuses from factories, civ bonuses, etc. (And yes, the planet isn't focused on either research or social.)

I've looked at everything I can think of to explain it, but nothing sets such planets apart from all the others that seem to be working as intended. Saving and reloading doesn't fix it either. I may have overlooked something, but I doubt it, so I think it is a bug.
Reply #5 Top
What's the conversion for mp to a shield?
With only 3 factories, 5 seems to be correct, but then again, I don't really pay attention so long as I'm stomping the AI.
Reply #6 Top
a 26 planet with 3 factories, ha! Put 15 on that bad boy and your cranking out large ships like there is no tomorrow. There is no tomorrow for your enemies. But i have yet to see anything 18+, i someday wish i can find one of these planets!
Reply #7 Top
No one has mentioned population. Isn't population key to production? A Class 26 planet with 20 factories is going to have low production if the population is a half billion. Yes, no?
Reply #8 Top
Not anymore Augusten, population provides taxes that keeps the factories running, but other than that, has no correlation to production. This is one of the major changes between GC1 and GC2.
Reply #9 Top
Population effects taxes, happines, and influence, I think. Not production except insofar as "money makes the world go round...". At least, thats what I heard in another thread.
Reply #10 Top
Not anymore Augusten, population provides taxes that keeps the factories running, but other than that, has no correlation to production. This is one of the major changes between GC1 and GC2.


I wasnt aware of this! This should have been highlighted in the manual! Ok at least now I know... an increase in population means an increase in taxes which you can spend on income or research/production. But late in the game when your income can support everything fully it all matters on the buildings in the planet and not the population. Thanks for that...

P.S. I've had something happening as well wherein I placed a Xeno Lab on a 300% Research bonus tile and not NOTHING happened to my planet's Research output (which was 5 at the moment)! I've had income already at this point so I'm sure my taxes/tourism inflow was enough. Then after I finished building another lab, the Research output somehow got corrected and was already showing 17 or something like that. Bug?