Expenses... flawed?
from
GalCiv2 Forums
I'm wondering about the whole expenses system. As I see it, there are two major flaws, but feel free to correct me:
- Social Production. Unlike in GalCiv I, you only have a limited number of buildings you can build until the planet is "full". There are certain upgrades from time to time, but in general, a planet has no social production for most of the game. Yet, you have to pay for it constantly because, unlike military production, it costs even though you don't produce anything. While that in itself might be a design desicion, I don't see why it doesn't apply the same way to military production where you *don't* have to pay if you don't produce anything.
- The sliders for military, social and research production don't make any sense at all. Why should they be 100% overall? Why can't I use 100% of my research capacity AND 100% of my military production capacity (provided I can afford it). Why is there a cap that allows the three COMBINED percentages to only be 100%? It's a completely artificial limitation and I don't see why it's there. Other than making it extremely confusing.
Oh, and something else: I'd appreciate it if there was a way to see how and where bonuses are applied and where and how the price reductions for bonus production come into play. The way it is now, it's impossible to understand what exactly is going on even if you only have one planet..
- Social Production. Unlike in GalCiv I, you only have a limited number of buildings you can build until the planet is "full". There are certain upgrades from time to time, but in general, a planet has no social production for most of the game. Yet, you have to pay for it constantly because, unlike military production, it costs even though you don't produce anything. While that in itself might be a design desicion, I don't see why it doesn't apply the same way to military production where you *don't* have to pay if you don't produce anything.
- The sliders for military, social and research production don't make any sense at all. Why should they be 100% overall? Why can't I use 100% of my research capacity AND 100% of my military production capacity (provided I can afford it). Why is there a cap that allows the three COMBINED percentages to only be 100%? It's a completely artificial limitation and I don't see why it's there. Other than making it extremely confusing.

Oh, and something else: I'd appreciate it if there was a way to see how and where bonuses are applied and where and how the price reductions for bonus production come into play. The way it is now, it's impossible to understand what exactly is going on even if you only have one planet..