Dejected MoO III Addicts thank you!

For as much @$$ as MoO III sucked, this game redeems the genre!

I was soo excited about MoO III, I went out and bought 2 copies on the day it came out. I had already spent several months reading the forums and getting excited about the game. I had played MoO and MoO II to the point of nearly dropping out of college (ahh good memories). GalCiv2 redeems and lives up to my memories of MoO greatness. Thank you! Over the past few days, as I started getting cautiously optimistic about this game and showing it to my son, my wife insisted on reminding how well my excitement about MoO III served me. I am glad to be able to tell her it has paid off this time and I am enjoying the investment of time, energy, and money that I have spent on Galactic Civilizations II.
8,451 views 7 replies
Reply #1 Top
I'm loving the ship design. I wonder how much the ship design will end up being something that takes on a life of its own outside the game.
Reply #2 Top
I'm not certain that ship design will be as big as it should be. It is fun, but the thing that I enjoyed about the primitive ship design that MoO II offered was the fact that I could actually see the results during battle. How I placed guns and modules on my ships effected what I was able to fire and how I was able to turn and which shields needed to recharge. I appreciate that GC 2 has made the weapons research more obvious and logical, but I miss the direct effect it had in combat that I could direct. MoO 2 seemed pretty simple. You had an area to move in and you chose targets to fire at. I'm sure that is hard on the back end, but it ended up being very gratifying when you where able to save your planet from an overwhelming force through clever tactics and ship design. Overall/Regardless, the game still more than makes up for it.
Reply #3 Top
Sry. Accidental double-post.
Reply #4 Top
Crobderg, there's been a thread or two dedicated to debating the lack of tactical combat. Of the people that are active in these forums, most think it would take away from the focus of the game and/or throw off play balance. Brad chimed in with saying he didn't like it as well, which pretty much puts a nail in the coffin, in my opinion.
Reply #5 Top
Count me in with those who were absolutely disgusted with MOOIII and who are now *loving* this game. Three cheers!
Reply #6 Top
Crobderg, turn on your battle viewer for all battles. You'll get to see how your design tweaks do in actual combat. It's fairly informative.

MoO2's actual tactical layer didn't really add much to MoO2. It wasn't big enough to allow for a good variety of tactics. MoO3's tactical layer is big enough, but it has other things preventing it from being tons of fun.
Reply #7 Top
While I didnt hate MOO3 I was pretty dissapointed in its overall presentation, development and support. I loved the concept though ... I even made a couple of large skin mods for MOO3 that still get downloaded today, anything to cover up that ugly ass interface MOO3 shipped with

But I have to agree that GalCiv II is what I had hoped for and well worth the wait. Other than the issue that I share with some others of a lot of save games becoming corrupt (which I know they will fix when they can) I look forward to many years of gaming with Gal Civ II. Its a keeper forsho.

Myros